// Ammunition11 calibers,
11 calibers,
27 weapons.
What separates two weapons is often not the weapon. A round has its own damage, its own speed and its own behaviour against a plate, and two rifles sharing a caliber start from the same number. This is that starting number, for each of the 11 calibers a weapon in the game is chambered in.
The files declare more projectiles than this: tank rounds, rockets, arrows. They are not here because no weapon in the catalogue fires them, and a caliber page without a weapon behind it has no subject.
Every caliber, most widely used first
| Caliber | Base damage | Muzzle velocity | Rounds available | Weapons |
|---|---|---|---|---|
| 5.56x45mm | 28 | 404 m/s | 6 | A-91, Galil, KH-2002, M249 SAW, M4, Scout Rifle TD, T-21 |
| 9x19mm | 22 | 280 m/s | 6 | AMP-9, GGX 17, GGX 18, MP5, PP-19 Vityaz |
| 7.62x54mm | 55 | 430 m/s | 6 | Mosin Nagant, PKM, SV98, SVD |
| .308 Win | 60 | 385 m/s | 6 | BMR-308, FAL, MK22 |
| .45 ACP | 30 | 322 m/s | 6 | M1911, Super-45 |
| .45 Colt | 45 | 292 m/s | 6 | Judge |
| .50 AE | 63 | 416 m/s | 6 | Deagle |
| .50 Cal | 107 | 315 m/s | 1 | AMR 50 |
| 12g Buckshot | 25×8 | 292 m/s | — | MP43 |
| 5.45x39mm | 26 | 300 m/s | 5 | AK74 |
| 7.62x39mm | 42 | 386 m/s | 6 | SKS |