Wardogs Loadout
← Arsenal
// Sniper Rifle

Scout Rifle TD

- Break-action - 5.56x45mm

Caliber5.56x45mm
Fire rate46rpm
Effective300m

// Gunsmith

Attachment weight0.00 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit44.35
Time to kill2.61s
3 shots to kill
What one round takes100 HP
Price$1 200

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×4.2667 · Head
119.5one shot
83.62 shots
71.72 shots
59.72 shots
47.83 shots
Neck×3.200025 · Neck
89.62 shots
89.62 shots
89.62 shots
44.83 shots
35.83 shots
Upper torso×2.64 · Chest
73.92 shots
51.72 shots
44.43 shots
373 shots
29.64 shots
Mid torso×1.9333 · Abdo
54.12 shots
37.93 shots
32.54 shots
27.14 shots
21.75 shots
Lower torso×1.836635 · Gut
51.42 shots
363 shots
30.94 shots
25.74 shots
20.65 shots
Pelvis×1.55997 · Pelvis
43.73 shots
43.73 shots
43.73 shots
43.73 shots
17.56 shots
Upper arm×0.8999999999999999 · Upper
25.24 shots
25.24 shots
25.24 shots
25.24 shots
10.110 shots
Forearm×0.75 · Fore
215 shots
215 shots
215 shots
215 shots
215 shots
Hand×0.44999999999999996 · Hand
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Thigh×0.8999999999999999 · Thigh
25.24 shots
25.24 shots
25.24 shots
25.24 shots
25.24 shots
Calf×0.75 · Calf
215 shots
215 shots
215 shots
215 shots
215 shots
Foot×0.44999999999999996 · Foot
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

No pattern
Shots in pattern
—
Random deviation
4°
Pattern reset
—

// Damage over distance

300 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
46 rpm
Fire modes
SemiAutomatic
Accuracy
1.5 mrad
Muzzle velocity
975 m/s
Effective range
300 m
Zeroing
—
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.