← Ammunition
// Caliber
5.56x45mm
7 weapons in the game are chambered in it, and every one of them fires a round that starts at 28 damage. What each weapon does with it differs: rate of fire and effective range change the answer more than the round does.
Base damage is before armor. Hollow point trades penetration for flesh damage and armor piercing does the opposite, so the round you load decides how much of a plate you get through. Every figure here is read from the game files.
What the round is
- Base damage
- 28
- per round
- Muzzle velocity
- 404 m/s
- at the muzzle
- Projectile mass
- 4.1 g
- G7 (Boat Tail)
- Exit speed
- 18%
- kept after going through material
- Suppression
- 0.12
- on a near miss
- Armament class
- Medium
- the game's own grouping
6 rounds you can load
| Round | Type | Base damage | Weight | Price |
|---|---|---|---|---|
| Standard | 28 | — | — | |
| Standard, tracer | 28 | — | — | |
| Flesh damage | 28 | — | — | |
| Flesh damage, tracer | 28 | — | — | |
| Armor piercing | 28 | — | — | |
| Armor piercing, tracer | 28 | — | — |
A blank price means the market tables carry no line for that round: the vendor screen in game does not sell every variant the files declare. Nothing is filled in by guess.












