Wardogs Loadout
← Ammunition
// Caliber

.45 ACP

2 weapons in the game are chambered in it, and every one of them fires a round that starts at 30 damage. What each weapon does with it differs: rate of fire and effective range change the answer more than the round does.

Base damage is before armor. Hollow point trades penetration for flesh damage and armor piercing does the opposite, so the round you load decides how much of a plate you get through. Every figure here is read from the game files.

What the round is

Base damage
30
per round
Muzzle velocity
322 m/s
at the muzzle
Projectile mass
15.0 g
G1 (Flat Bottom)
Exit speed
32%
kept after going through material
Suppression
0.07
on a near miss
Armament class
Small
the game's own grouping

6 rounds you can load

RoundTypeBase damageWeightPrice
FMJStandard30
FMJ-TStandard, tracer30
HPFlesh damage30
HP-TFlesh damage, tracer30
APArmor piercing30
AP-TArmor piercing, tracer30

A blank price means the market tables carry no line for that round: the vendor screen in game does not sell every variant the files declare. Nothing is filled in by guess.

2 weapons chambered in .45 ACP