Wardogs Loadout
← Arsenal
// Submachine Gun

Super-45

- Semi / Full Auto - .45 ACP

Caliber.45 ACP
Fire rate1200rpm
Effective50m

// Gunsmith

Attachment weight0.89 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit20.79
Time to kill0.20s
5 shots to kill
What one round takes100 HP
Price$5 600

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.1 · Head
632 shots
44.13 shots
37.83 shots
31.54 shots
25.24 shots
Neck×1.5750000000000002 · Neck
47.33 shots
47.33 shots
47.33 shots
23.65 shots
18.96 shots
Upper torso×1.1550000000000002 · Chest
34.73 shots
24.35 shots
20.85 shots
17.36 shots
13.98 shots
Mid torso×1.05 · Abdo
31.54 shots
225 shots
18.96 shots
15.87 shots
12.68 shots
Lower torso×0.9974999999999999 · Gut
29.94 shots
20.95 shots
186 shots
157 shots
129 shots
Pelvis×0.9450000000000001 · Pelvis
28.44 shots
28.44 shots
28.44 shots
28.44 shots
11.39 shots
Upper arm×0.78 · Upper
23.45 shots
23.45 shots
23.45 shots
23.45 shots
9.411 shots
Forearm×0.65 · Fore
19.56 shots
19.56 shots
19.56 shots
19.56 shots
19.56 shots
Hand×0.39 · Hand
11.79 shots
11.79 shots
11.79 shots
11.79 shots
11.79 shots
Thigh×0.78 · Thigh
23.45 shots
23.45 shots
23.45 shots
23.45 shots
23.45 shots
Calf×0.65 · Calf
19.56 shots
19.56 shots
19.56 shots
19.56 shots
19.56 shots
Foot×0.39 · Foot
11.79 shots
11.79 shots
11.79 shots
11.79 shots
11.79 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

55 shots
Shots in pattern
55
Random deviation
35°
Pattern reset
0.48s

// Damage over distance

50 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
1200 rpm
Fire modes
Automatic / SemiAutomatic
Accuracy
2 mrad
Muzzle velocity
375 m/s
Effective range
50 m
Zeroing
—
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.