Wardogs Loadout
// Wagers

Wagers:
the odds on your next match.

The Wager Vendor arrived with Season 02. You stake cash on what you will do in the match, a number of kills, revives, players delivered or vehicles destroyed, and conditions raise the odds. This page lists everything the game files say about it.

Values shipped with the game

The game also asks its server for every table on this page, and the server can replace any value without a patch. Read these numbers as the client's defaults, not as a promise of what the vendor pays today.

Stakes

Minimum stake
$2,500
Maximum stake
$100,000
Maximum payout
$5,000,000

Combo bonus step. Each extra objective on a slip adds a bonus, the game says so on the slip itself. The files give its step, 0.25, but not how it is applied, so this page does not turn it into a payout.

What you can bet on

Four actions, each with a target you pick. The odds rise with the target: each number has its own odds in the files.

Kills

Target 1 to 25, 1 by default

Get this amount of kills.

Target 1
Odds ×1.001
Target 5
Odds ×1.01
Target 10
Odds ×1.05
Target 15
Odds ×1.0979
Target 20
Odds ×1.1479
Target 25
Odds ×1.2004

An attempt locks the action for 24 h.

Rules
  • ·You must be inside the control zone
  • ·Enemy players only
  • ·Not a player an enemy revived
  • ·Repeats on the same player don't count

Players Delivered

Target 1 to 20, 1 by default

Get this amount of players delivered to the Control Zone

Target 1
Odds ×1.001
Target 5
Odds ×1.001
Target 10
Odds ×1.025
Target 15
Odds ×1.0507
Target 20
Odds ×1.0771

An attempt locks the action for 24 h.

Rules
  • ·Spawn vehicles don't count
  • ·Counts once your passenger survives the drop-off

Revives

Target 1 to 50, 5 by default

Revive this many teammates.

Target 1
Odds ×1.001
Target 5
Odds ×1.001
Target 10
Odds ×1.025
Target 15
Odds ×1.0507
Target 20
Odds ×1.0771
Target 25
Odds ×1.1041
Target 30
Odds ×1.1318
Target 35
Odds ×1.1603
Target 40
Odds ×1.1894
Target 45
Odds ×1.2192
Target 50
Odds ×1.2498

An attempt locks the action for 24 h.

Rules
  • ·You must be inside the control zone
  • ·Teammates only
  • ·Not a player downed by a teammate or by themselves
  • ·Repeats on the same player don't count

Vehicles Destroyed

Target 1 to 20, 1 by default

Destroy this many vehicles that have an enemy occupant.

Target 1
Odds ×1.001
Target 5
Odds ×1.01
Target 10
Odds ×1.05
Target 15
Odds ×1.0979
Target 20
Odds ×1.1479

An attempt locks the action for 24 h.

Rules
  • ·An enemy must be driving it
  • ·An enemy must have bought it

Conditions

A condition narrows how the action has to be done, and raises the odds. The vendor offers 27 conditions today.

  • With Fists
    Applies to Kills
    Odds ×1.4
  • With Judge
    Applies to Kills
    Odds ×1.3
  • With Large Hammer
    Applies to Kills
    Odds ×1.3
  • With Small Hammer
    Applies to Kills
    Odds ×1.3
  • With Light Drill
    Applies to Kills
    Odds ×1.3
  • With Headshot
    Applies to Kills
    Odds ×1.2
  • With Only 1 Mag
    Counts a kill only while you carry no magazine besides the ones loaded in your weapons.
    Applies to Kills
    Odds ×1.2
  • While Under 50 HP
    Counts only while you have under 50 health.
    Applies to Kills, Revives
    Odds ×1.2
  • Using HP Ammo
    Counts a kill only when you make it with hollow-point ammo, tracer rounds included.
    Applies to Kills
    Odds ×1.15
  • While Wearing No Armor
    Counts only while you wear no helmet or body armor.
    Applies to Kills, Revives
    Odds ×1.15
  • With No Bandages
    Counts only while you carry no bandages.
    Applies to Kills, Revives
    Odds ×1.15
  • In Hotzone
    Counts only while you are inside the hotzone.
    Applies to Kills, Revives, Vehicles Destroyed
    Odds ×1.1
  • With Vehicle Impact
    Counts a kill only when you make it by ramming someone with a vehicle.
    Applies to Kills
    Odds ×1.075
  • With Scout Rifle TD
    Applies to Kills
    Odds ×1.05
  • With a $20k Loadout
    Counts only while your loadout is worth at least $20,000.
    Applies to Kills, Revives, Vehicles Destroyed
    Odds ×1.05
  • With AK74
    Applies to Kills
    Odds ×1.01
  • To Hotzone
    Counts a delivery only when the player you deliver is inside the hotzone.
    Applies to Players Delivered
    Odds ×1.25
  • In Bobcat
    Applies to Players Delivered
    Odds ×1.2
  • In Dune Buggy
    Applies to Players Delivered
    Odds ×1.025
  • In URAL
    Applies to Players Delivered
    Odds ×1.01
  • With 5 Tapes in the Vehicle
    Counts a delivery only while the vehicle you are in holds at least five tapes.
    Applies to Players Delivered
    Odds ×1.005
  • With No Weapons
    Counts a revive only while you carry no weapons.
    Applies to Revives
    Odds ×1.15
  • 50 m From Teammates
    Counts a revive only while your nearest living teammate, other than the player you revive, is at least 50 m away.
    Applies to Revives
    Odds ×1.1
  • With Magic Hands
    Counts a revive only when you make it by hand, without a revive item.
    Applies to Revives
    Odds ×1.1
  • With Medical Bag
    Applies to Revives
    Odds ×1.05
  • With Defibrillator
    Applies to Revives
    Odds ×1.025
  • While Moving Above 50 kph
    Counts a destroyed vehicle only while you are moving faster than 50 kph.
    Applies to Vehicles Destroyed
    Odds ×1.1
23 more conditions are defined but not offered

Present in the files and marked unavailable: vehicles, a frag grenade, limits. They can appear on the vendor without a patch.

  • Deathwish×10
  • Time Limit×4
  • No Vehicles×3
  • No Resupply×2
  • Havoc Destroyed×1.7
  • Tank Destroyed×1.6
  • Z20 Lakota Destroyed×1.5
  • With M67 Frag Grenade×1.45
  • AH-6R [Rockets] Destroyed×1.45
  • SPH-2 Destroyed×1.4
  • In MH-6×1.2
  • To Control Zone×1.15
  • In Z20 Lakota×1.15
  • In Kodiak×1.15
  • With Havoc×1.15
  • With AH-6R [Rockets]×1.15
  • In Control Zone×1.15
  • No Spend×1.1
  • Using AP Ammo×1.1
  • With Resus×1.1
  • In Air Vehicle×1.1
  • With Tank×1.1
  • In Ground Vehicle×1.05

Prebuilt objectives

Ready-made wagers with the action, the target and the conditions already set. 9 are offered.

Hammertime I

×1.5

Kill 10 enemies with the Small Hammer while in the Hotzone.

Conditions

Kills // With Small Hammer // In Hotzone

Hammertime II

×1.64

Kill 20 enemies with the Small Hammer while in the Hotzone.

Conditions

Kills // With Small Hammer // In Hotzone

Hammertime III

×1.72

Kill 25 enemies with the Large Hammer while in the Hotzone.

Conditions

Kills // With Large Hammer // In Hotzone

Medic Marathon I

×1.37

Revive 30 teammates in the Hotzone using Magic Hands.

Conditions

Revives // With Magic Hands // In Hotzone

Medic Marathon II

×1.44

Revive 40 teammates in the Hotzone using Magic Hands.

Conditions

Revives // With Magic Hands // In Hotzone

Medic Marathon III

×1.51

Revive 50 teammates in the Hotzone using Magic Hands.

Conditions

Revives // With Magic Hands // In Hotzone

All Driller, No Filler I

×1.57

Kill 15 enemies with the Light Drill while in the Hotzone.

Conditions

Kills // With Light Drill // In Hotzone

All Driller, No Filler II

×1.64

Kill 20 enemies with the Light Drill while in the Hotzone.

Conditions

Kills // With Light Drill // In Hotzone

All Driller, No Filler III

×1.72

Kill 25 enemies with the Light Drill while in the Hotzone.

Conditions

Kills // With Light Drill // In Hotzone

What this page does not compute

How the odds of several pieces combine into a payout is not written in the files: the rule lives in the game's code and on its server. The page gives the odds of each piece as the game stores them, and stops there.