Wardogs Loadout
← Arsenal
// Assault Rifle

M4

- Semi / Full Auto - 5.56x45mm

Caliber5.56x45mm
Fire rate800rpm
Effective500m

// Gunsmith

Attachment weight0.53 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit16.35
Time to kill0.45s
7 shots to kill
What one round takes100 HP
Price$2 800

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.35 · Head
65.82 shots
46.13 shots
39.53 shots
32.94 shots
26.34 shots
Neck×1.7625000000000002 · Neck
49.43 shots
49.43 shots
49.43 shots
24.75 shots
19.76 shots
Upper torso×0.9735000000000001 · Chest
27.34 shots
19.16 shots
16.47 shots
13.68 shots
10.910 shots
Mid torso×0.97 · Abdo
27.24 shots
196 shots
16.37 shots
13.68 shots
10.910 shots
Lower torso×0.9215 · Gut
25.84 shots
18.16 shots
15.57 shots
12.98 shots
10.310 shots
Pelvis×0.9 · Pelvis
25.24 shots
25.24 shots
25.24 shots
25.24 shots
10.110 shots
Upper arm×0.54 · Upper
15.17 shots
15.17 shots
15.17 shots
15.17 shots
617 shots
Forearm×0.45 · Fore
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Hand×0.27 · Hand
7.614 shots
7.614 shots
7.614 shots
7.614 shots
7.614 shots
Thigh×0.54 · Thigh
15.17 shots
15.17 shots
15.17 shots
15.17 shots
15.17 shots
Calf×0.45 · Calf
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Foot×0.27 · Foot
7.614 shots
7.614 shots
7.614 shots
7.614 shots
7.614 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

30 shots
Shots in pattern
30
Random deviation
10°
Pattern reset
0.55s

// Damage over distance

500 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
800 rpm
Fire modes
Automatic / SemiAutomatic
Accuracy
0.84 mrad
Muzzle velocity
910 m/s
Effective range
500 m
Zeroing
100–500 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.