Evo-3 Ultra
- Semi / Full Auto - .308 Win
// Gunsmith
Attachment weight1.65 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.35 · Head | 79.32 shots | 55.52 shots | 47.63 shots | 39.73 shots | 31.74 shots |
| Neck×1.7625000000000002 · Neck | 59.52 shots | 59.52 shots | 59.52 shots | 29.74 shots | 23.85 shots |
| Upper torso×0.9735000000000001 · Chest | 32.94 shots | 235 shots | 19.76 shots | 16.47 shots | 13.18 shots |
| Mid torso×0.97 · Abdo | 32.74 shots | 22.95 shots | 19.66 shots | 16.47 shots | 13.18 shots |
| Lower torso×0.9215 · Gut | 31.14 shots | 21.85 shots | 18.76 shots | 15.67 shots | 12.49 shots |
| Pelvis×0.9 · Pelvis | 30.44 shots | 30.44 shots | 30.44 shots | 30.44 shots | 12.29 shots |
| Upper arm×0.54 · Upper | 18.26 shots | 18.26 shots | 18.26 shots | 18.26 shots | 7.314 shots |
| Forearm×0.45 · Fore | 15.27 shots | 15.27 shots | 15.27 shots | 15.27 shots | 15.27 shots |
| Hand×0.27 · Hand | 9.111 shots | 9.111 shots | 9.111 shots | 9.111 shots | 9.111 shots |
| Thigh×0.54 · Thigh | 18.26 shots | 18.26 shots | 18.26 shots | 18.26 shots | 18.26 shots |
| Calf×0.45 · Calf | 15.27 shots | 15.27 shots | 15.27 shots | 15.27 shots | 15.27 shots |
| Foot×0.27 · Foot | 9.111 shots | 9.111 shots | 9.111 shots | 9.111 shots | 9.111 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 40
- Random deviation
- 15°
- Pattern reset
- 0.75s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 700 rpm
- Fire modes
- Automatic / SemiAutomatic
- Accuracy
- 0.73 mrad
- Muzzle velocity
- 790 m/s
- Effective range
- 1000 m
- Zeroing
- 100–1000 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.