AMR 50
- Bolt-action / Magazine fed - .50 Cal
// Gunsmith
Attachment weight1.27 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×4.2667 · Head | 384one shot | 268.8one shot | 230.4one shot | 172.8one shot | 122.9one shot |
| Neck×3.200025 · Neck | 288one shot | 288one shot | 288one shot | 129.6one shot | 92.22 shots |
| Upper torso×2.64 · Chest | 207.9one shot | 145.5one shot | 124.7one shot | 93.62 shots | 72.82 shots |
| Mid torso×1.9333 · Abdo | 174one shot | 121.8one shot | 104.4one shot | 78.32 shots | 60.92 shots |
| Lower torso×1.836635 · Gut | 165.3one shot | 115.7one shot | 99.22 shots | 74.42 shots | 57.92 shots |
| Pelvis×1.55997 · Pelvis | 140.4one shot | 140.4one shot | 140.4one shot | 140.4one shot | 49.13 shots |
| Upper arm×0.8999999999999999 · Upper | 812 shots | 812 shots | 812 shots | 812 shots | 28.34 shots |
| Forearm×0.75 · Fore | 67.52 shots | 67.52 shots | 67.52 shots | 67.52 shots | 67.52 shots |
| Hand×0.44999999999999996 · Hand | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots |
| Thigh×0.8999999999999999 · Thigh | 812 shots | 812 shots | 812 shots | 812 shots | 812 shots |
| Calf×0.75 · Calf | 67.52 shots | 67.52 shots | 67.52 shots | 67.52 shots | 67.52 shots |
| Foot×0.44999999999999996 · Foot | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- —
- Random deviation
- 4°
- Pattern reset
- —
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 41.5 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 0.11 mrad
- Muzzle velocity
- 900 m/s
- Effective range
- 2000 m
- Zeroing
- 100–300 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.