Wardogs Loadout
← Arsenal
// Sniper Rifle

AMR 50

- Bolt-action / Magazine fed - .50 Cal

Caliber.50 Cal
Fire rate41.5rpm
Effective2000m

// Gunsmith

Attachment weight1.27 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit124.74
Time to killone shot
One shot to kill
What one round takes100 HP
Price$14 800

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×4.2667 · Head
384one shot
268.8one shot
230.4one shot
172.8one shot
122.9one shot
Neck×3.200025 · Neck
288one shot
288one shot
288one shot
129.6one shot
92.22 shots
Upper torso×2.64 · Chest
207.9one shot
145.5one shot
124.7one shot
93.62 shots
72.82 shots
Mid torso×1.9333 · Abdo
174one shot
121.8one shot
104.4one shot
78.32 shots
60.92 shots
Lower torso×1.836635 · Gut
165.3one shot
115.7one shot
99.22 shots
74.42 shots
57.92 shots
Pelvis×1.55997 · Pelvis
140.4one shot
140.4one shot
140.4one shot
140.4one shot
49.13 shots
Upper arm×0.8999999999999999 · Upper
812 shots
812 shots
812 shots
812 shots
28.34 shots
Forearm×0.75 · Fore
67.52 shots
67.52 shots
67.52 shots
67.52 shots
67.52 shots
Hand×0.44999999999999996 · Hand
40.53 shots
40.53 shots
40.53 shots
40.53 shots
40.53 shots
Thigh×0.8999999999999999 · Thigh
812 shots
812 shots
812 shots
812 shots
812 shots
Calf×0.75 · Calf
67.52 shots
67.52 shots
67.52 shots
67.52 shots
67.52 shots
Foot×0.44999999999999996 · Foot
40.53 shots
40.53 shots
40.53 shots
40.53 shots
40.53 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

No pattern
Shots in pattern
—
Random deviation
4°
Pattern reset
—

// Damage over distance

2000 M100%0 M2500 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
41.5 rpm
Fire modes
SemiAutomatic
Accuracy
0.11 mrad
Muzzle velocity
900 m/s
Effective range
2000 m
Zeroing
100–300 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.