Wardogs Loadout
← Arsenal
// Light Machine Gun

PKM

- Semi / Full Auto - 7.62x54mm

Caliber7.62x54mm
Fire rate—rpm
Effective1000m

// Gunsmith

Attachment weight3.90 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit19.28
Time to kill—
6 shots to kill
What one round takes100 HP
Price$4 100

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.35 · Head
77.62 shots
54.32 shots
46.53 shots
38.83 shots
314 shots
Neck×1.7625000000000002 · Neck
58.22 shots
58.22 shots
58.22 shots
29.14 shots
23.35 shots
Upper torso×0.9735000000000001 · Chest
32.14 shots
22.55 shots
19.36 shots
16.17 shots
12.98 shots
Mid torso×0.97 · Abdo
324 shots
22.45 shots
19.26 shots
167 shots
12.88 shots
Lower torso×0.9215 · Gut
30.44 shots
21.35 shots
18.26 shots
15.27 shots
12.29 shots
Pelvis×0.9 · Pelvis
29.74 shots
29.74 shots
29.74 shots
29.74 shots
11.99 shots
Upper arm×0.54 · Upper
17.86 shots
17.86 shots
17.86 shots
17.86 shots
7.115 shots
Forearm×0.45 · Fore
14.97 shots
14.97 shots
14.97 shots
14.97 shots
14.97 shots
Hand×0.27 · Hand
8.912 shots
8.912 shots
8.912 shots
8.912 shots
8.912 shots
Thigh×0.54 · Thigh
17.86 shots
17.86 shots
17.86 shots
17.86 shots
17.86 shots
Calf×0.45 · Calf
14.97 shots
14.97 shots
14.97 shots
14.97 shots
14.97 shots
Foot×0.27 · Foot
8.912 shots
8.912 shots
8.912 shots
8.912 shots
8.912 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

30 shots
Shots in pattern
30
Random deviation
20°
Pattern reset
0.9s

// Damage over distance

1000 M100%0 M1500 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
—
Fire modes
Automatic / SemiAutomatic
Accuracy
2.5 mrad
Muzzle velocity
825 m/s
Effective range
1000 m
Zeroing
100–1000 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.