AK74
- Semi / Full Auto - 5.45x39mm
// Gunsmith
Attachment weight0.55 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.35 · Head | 61.12 shots | 42.83 shots | 36.73 shots | 30.64 shots | 24.45 shots |
| Neck×1.7625000000000002 · Neck | 45.83 shots | 45.83 shots | 45.83 shots | 22.95 shots | 18.36 shots |
| Upper torso×0.9735000000000001 · Chest | 25.34 shots | 17.76 shots | 15.27 shots | 12.78 shots | 10.110 shots |
| Mid torso×0.97 · Abdo | 25.24 shots | 17.76 shots | 15.17 shots | 12.68 shots | 10.110 shots |
| Lower torso×0.9215 · Gut | 245 shots | 16.86 shots | 14.47 shots | 129 shots | 9.611 shots |
| Pelvis×0.9 · Pelvis | 23.45 shots | 23.45 shots | 23.45 shots | 23.45 shots | 9.411 shots |
| Upper arm×0.54 · Upper | 148 shots | 148 shots | 148 shots | 148 shots | 5.618 shots |
| Forearm×0.45 · Fore | 11.79 shots | 11.79 shots | 11.79 shots | 11.79 shots | 11.79 shots |
| Hand×0.27 · Hand | 715 shots | 715 shots | 715 shots | 715 shots | 715 shots |
| Thigh×0.54 · Thigh | 148 shots | 148 shots | 148 shots | 148 shots | 148 shots |
| Calf×0.45 · Calf | 11.79 shots | 11.79 shots | 11.79 shots | 11.79 shots | 11.79 shots |
| Foot×0.27 · Foot | 715 shots | 715 shots | 715 shots | 715 shots | 715 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 30
- Random deviation
- 13°
- Pattern reset
- 0.65s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 650 rpm
- Fire modes
- Automatic / SemiAutomatic
- Accuracy
- 0.825 mrad
- Muzzle velocity
- 880 m/s
- Effective range
- 500 m
- Zeroing
- 100–1000 m
- Aim time
- 0.8s
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.