MK22
- Bolt-action / Magazine fed - .308 Win
// Gunsmith
Attachment weight0.45 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×4.2667 · Head | 192one shot | 134.4one shot | 115.2one shot | 962 shots | 76.82 shots |
| Neck×3.200025 · Neck | 144one shot | 144one shot | 144one shot | 722 shots | 57.62 shots |
| Upper torso×2.64 · Chest | 118.8one shot | 83.22 shots | 71.32 shots | 59.42 shots | 47.53 shots |
| Mid torso×1.9333 · Abdo | 872 shots | 60.92 shots | 52.22 shots | 43.53 shots | 34.83 shots |
| Lower torso×1.836635 · Gut | 82.62 shots | 57.92 shots | 49.63 shots | 41.33 shots | 33.14 shots |
| Pelvis×1.55997 · Pelvis | 70.22 shots | 70.22 shots | 70.22 shots | 70.22 shots | 28.14 shots |
| Upper arm×0.8999999999999999 · Upper | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots | 16.27 shots |
| Forearm×0.75 · Fore | 33.83 shots | 33.83 shots | 33.83 shots | 33.83 shots | 33.83 shots |
| Hand×0.44999999999999996 · Hand | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots |
| Thigh×0.8999999999999999 · Thigh | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots | 40.53 shots |
| Calf×0.75 · Calf | 33.83 shots | 33.83 shots | 33.83 shots | 33.83 shots | 33.83 shots |
| Foot×0.44999999999999996 · Foot | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- —
- Random deviation
- 4°
- Pattern reset
- —
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 46 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 0.16 mrad
- Muzzle velocity
- 894 m/s
- Effective range
- 1000 m
- Zeroing
- 100–300 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.