Wardogs Loadout
Early Access
← Arsenal
// Sniper Rifle

MK22

- Bolt-action / Magazine fed - .308 Win

Caliber.308 Win
Fire rate46rpm
Effective1000m
// GunsmithAttachment weight0.45 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit71.28
Time to kill1.30s
2 shots to kill
What one round takes100 HP
Price$6 400

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×3.2 · Head
192one shot
134.4one shot
115.2one shot
86.42 shots
50.42 shots
Neck×2.4000000000000004 · Neck
144one shot
144one shot
144one shot
64.82 shots
37.83 shots
Upper torso×1.9800000000000002 · Chest
118.8one shot
83.22 shots
71.32 shots
53.52 shots
41.63 shots
Mid torso×1.45 · Abdo
872 shots
60.92 shots
52.22 shots
39.23 shots
30.54 shots
Lower torso×1.3775 · Gut
82.62 shots
57.92 shots
49.63 shots
37.23 shots
28.94 shots
Pelvis×1.1700000000000002 · Pelvis
70.22 shots
70.22 shots
70.22 shots
70.22 shots
24.65 shots
Upper arm×0.72 · Upper
43.23 shots
43.23 shots
43.23 shots
43.23 shots
15.17 shots
Forearm×0.6 · Fore
363 shots
363 shots
363 shots
363 shots
363 shots
Hand×0.36 · Hand
21.65 shots
21.65 shots
21.65 shots
21.65 shots
21.65 shots
Thigh×0.72 · Thigh
43.23 shots
43.23 shots
43.23 shots
43.23 shots
43.23 shots
Calf×0.6 · Calf
363 shots
363 shots
363 shots
363 shots
363 shots
Foot×0.36 · Foot
21.65 shots
21.65 shots
21.65 shots
21.65 shots
21.65 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
No pattern
Shots in pattern
Random deviation
Pattern reset
// Damage over distance
1000 M100%0 M1600 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
46 rpm
Fire modes
SemiAutomatic
Accuracy
0.16 mrad
Muzzle velocity
894 m/s
Effective range
1000 m
Zeroing
100–300 m
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.