Wardogs Loadout
← Arsenal
// Sniper Rifle

MK22

- Bolt-action / Magazine fed - .308 Win

Caliber.308 Win
Fire rate46rpm
Effective1000m

// Gunsmith

Attachment weight0.45 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit71.28
Time to kill1.30s
2 shots to kill
What one round takes100 HP
Price$6 400

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×4.2667 · Head
192one shot
134.4one shot
115.2one shot
962 shots
76.82 shots
Neck×3.200025 · Neck
144one shot
144one shot
144one shot
722 shots
57.62 shots
Upper torso×2.64 · Chest
118.8one shot
83.22 shots
71.32 shots
59.42 shots
47.53 shots
Mid torso×1.9333 · Abdo
872 shots
60.92 shots
52.22 shots
43.53 shots
34.83 shots
Lower torso×1.836635 · Gut
82.62 shots
57.92 shots
49.63 shots
41.33 shots
33.14 shots
Pelvis×1.55997 · Pelvis
70.22 shots
70.22 shots
70.22 shots
70.22 shots
28.14 shots
Upper arm×0.8999999999999999 · Upper
40.53 shots
40.53 shots
40.53 shots
40.53 shots
16.27 shots
Forearm×0.75 · Fore
33.83 shots
33.83 shots
33.83 shots
33.83 shots
33.83 shots
Hand×0.44999999999999996 · Hand
20.25 shots
20.25 shots
20.25 shots
20.25 shots
20.25 shots
Thigh×0.8999999999999999 · Thigh
40.53 shots
40.53 shots
40.53 shots
40.53 shots
40.53 shots
Calf×0.75 · Calf
33.83 shots
33.83 shots
33.83 shots
33.83 shots
33.83 shots
Foot×0.44999999999999996 · Foot
20.25 shots
20.25 shots
20.25 shots
20.25 shots
20.25 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

No pattern
Shots in pattern
—
Random deviation
4°
Pattern reset
—

// Damage over distance

1000 M100%0 M1600 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
46 rpm
Fire modes
SemiAutomatic
Accuracy
0.16 mrad
Muzzle velocity
894 m/s
Effective range
1000 m
Zeroing
100–300 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.