Wardogs Loadout
← Arsenal
// Marksman Rifle

SKS

- Semi automatic - 7.62x39mm

Caliber7.62x39mm
Fire rate420rpm
Effective400m

// Gunsmith

Attachment weight0.00 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit24.01
Time to kill0.57s
5 shots to kill
What one round takes100 HP
Price$2 400

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.45 · Head
83.32 shots
58.32 shots
503 shots
41.73 shots
33.34 shots
Neck×1.8375000000000001 · Neck
62.52 shots
62.52 shots
62.52 shots
31.24 shots
255 shots
Upper torso×1.1770000000000003 · Chest
403 shots
284 shots
245 shots
205 shots
167 shots
Mid torso×1.18 · Abdo
40.13 shots
28.14 shots
24.15 shots
20.15 shots
167 shots
Lower torso×1.178 · Gut
40.13 shots
284 shots
245 shots
205 shots
167 shots
Pelvis×1.125 · Pelvis
38.33 shots
38.33 shots
38.33 shots
38.33 shots
15.37 shots
Upper arm×0.75 · Upper
25.54 shots
25.54 shots
25.54 shots
25.54 shots
10.210 shots
Forearm×0.625 · Fore
21.35 shots
21.35 shots
21.35 shots
21.35 shots
21.35 shots
Hand×0.375 · Hand
12.88 shots
12.88 shots
12.88 shots
12.88 shots
12.88 shots
Thigh×0.75 · Thigh
25.54 shots
25.54 shots
25.54 shots
25.54 shots
25.54 shots
Calf×0.625 · Calf
21.35 shots
21.35 shots
21.35 shots
21.35 shots
21.35 shots
Foot×0.375 · Foot
12.88 shots
12.88 shots
12.88 shots
12.88 shots
12.88 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

20 shots
Shots in pattern
20
Random deviation
5.5°
Pattern reset
0.95s

// Damage over distance

400 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
420 rpm
Fire modes
SemiAutomatic
Accuracy
0.73 MOA
Muzzle velocity
735 m/s
Effective range
400 m
Zeroing
100–1000 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.