Wardogs Loadout
Early Access
← Arsenal
// Marksman Rifle

SKS

- Semi automatic - 7.62x39mm

Caliber7.62x39mm
Fire rate420rpm
Effective400m
// GunsmithAttachment weight0.00 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit36.04
Time to kill0.29s
3 shots to kill
What one round takes100 HP
Price$2 400

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.5 · Head
105one shot
73.52 shots
632 shots
47.23 shots
27.64 shots
Neck×1.875 · Neck
78.82 shots
78.82 shots
78.82 shots
35.43 shots
20.75 shots
Upper torso×1.4300000000000002 · Chest
60.12 shots
423 shots
363 shots
274 shots
215 shots
Mid torso×1.3 · Abdo
54.62 shots
38.23 shots
32.84 shots
24.65 shots
19.16 shots
Lower torso×1.2349999999999999 · Gut
51.92 shots
36.33 shots
31.14 shots
23.35 shots
18.26 shots
Pelvis×0.9 · Pelvis
37.83 shots
37.83 shots
37.83 shots
37.83 shots
13.28 shots
Upper arm×0.6 · Upper
25.24 shots
25.24 shots
25.24 shots
25.24 shots
8.812 shots
Forearm×0.5 · Fore
215 shots
215 shots
215 shots
215 shots
215 shots
Hand×0.3 · Hand
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Thigh×0.6 · Thigh
25.24 shots
25.24 shots
25.24 shots
25.24 shots
25.24 shots
Calf×0.5 · Calf
215 shots
215 shots
215 shots
215 shots
215 shots
Foot×0.3 · Foot
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
20 shots
Shots in pattern
20
Random deviation
5.5°
Pattern reset
0.95s
// Damage over distance
400 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
420 rpm
Fire modes
SemiAutomatic
Accuracy
0.73 MOA
Muzzle velocity
735 m/s
Effective range
400 m
Zeroing
100–1000 m
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.