SKS
- Semi automatic - 7.62x39mm
// Gunsmith
Attachment weight0.00 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.45 · Head | 83.32 shots | 58.32 shots | 503 shots | 41.73 shots | 33.34 shots |
| Neck×1.8375000000000001 · Neck | 62.52 shots | 62.52 shots | 62.52 shots | 31.24 shots | 255 shots |
| Upper torso×1.1770000000000003 · Chest | 403 shots | 284 shots | 245 shots | 205 shots | 167 shots |
| Mid torso×1.18 · Abdo | 40.13 shots | 28.14 shots | 24.15 shots | 20.15 shots | 167 shots |
| Lower torso×1.178 · Gut | 40.13 shots | 284 shots | 245 shots | 205 shots | 167 shots |
| Pelvis×1.125 · Pelvis | 38.33 shots | 38.33 shots | 38.33 shots | 38.33 shots | 15.37 shots |
| Upper arm×0.75 · Upper | 25.54 shots | 25.54 shots | 25.54 shots | 25.54 shots | 10.210 shots |
| Forearm×0.625 · Fore | 21.35 shots | 21.35 shots | 21.35 shots | 21.35 shots | 21.35 shots |
| Hand×0.375 · Hand | 12.88 shots | 12.88 shots | 12.88 shots | 12.88 shots | 12.88 shots |
| Thigh×0.75 · Thigh | 25.54 shots | 25.54 shots | 25.54 shots | 25.54 shots | 25.54 shots |
| Calf×0.625 · Calf | 21.35 shots | 21.35 shots | 21.35 shots | 21.35 shots | 21.35 shots |
| Foot×0.375 · Foot | 12.88 shots | 12.88 shots | 12.88 shots | 12.88 shots | 12.88 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 20
- Random deviation
- 5.5°
- Pattern reset
- 0.95s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 420 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 0.73 MOA
- Muzzle velocity
- 735 m/s
- Effective range
- 400 m
- Zeroing
- 100–1000 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.