Wardogs Loadout
← Arsenal
// Assault Rifle

FAL

Caliber.308 Win
Fire rate650rpm
Effective800m

// Gunsmith

Attachment weight0.76 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit19.71
Time to kill0.46s
6 shots to kill
What one round takes100 HP
Price$6 000

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.35 · Head
79.32 shots
55.52 shots
47.63 shots
39.73 shots
31.74 shots
Neck×1.7625000000000002 · Neck
59.52 shots
59.52 shots
59.52 shots
29.74 shots
23.85 shots
Upper torso×0.9735000000000001 · Chest
32.94 shots
235 shots
19.76 shots
16.47 shots
13.18 shots
Mid torso×0.97 · Abdo
32.74 shots
22.95 shots
19.66 shots
16.47 shots
13.18 shots
Lower torso×0.9215 · Gut
31.14 shots
21.85 shots
18.76 shots
15.67 shots
12.49 shots
Pelvis×0.9 · Pelvis
30.44 shots
30.44 shots
30.44 shots
30.44 shots
12.29 shots
Upper arm×0.54 · Upper
18.26 shots
18.26 shots
18.26 shots
18.26 shots
7.314 shots
Forearm×0.45 · Fore
15.27 shots
15.27 shots
15.27 shots
15.27 shots
15.27 shots
Hand×0.27 · Hand
9.111 shots
9.111 shots
9.111 shots
9.111 shots
9.111 shots
Thigh×0.54 · Thigh
18.26 shots
18.26 shots
18.26 shots
18.26 shots
18.26 shots
Calf×0.45 · Calf
15.27 shots
15.27 shots
15.27 shots
15.27 shots
15.27 shots
Foot×0.27 · Foot
9.111 shots
9.111 shots
9.111 shots
9.111 shots
9.111 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

20 shots
Shots in pattern
20
Random deviation
16°
Pattern reset
0.7s

// Damage over distance

800 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
650 rpm
Fire modes
Automatic / SemiAutomatic
Accuracy
0.58 mrad
Muzzle velocity
840 m/s
Effective range
800 m
Zeroing
100–600 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.