Wardogs Loadout
← Arsenal
// Sniper Rifle

SV98

- Bolt-action / Magazine fed - 7.62x54mm

Caliber7.62x54mm
Fire rate46rpm
Effective1000m

// Gunsmith

Attachment weight0.34 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit69.7
Time to kill1.30s
2 shots to kill
What one round takes100 HP
Price$5 200

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×4.2667 · Head
187.7one shot
131.4one shot
112.6one shot
93.92 shots
75.12 shots
Neck×3.200025 · Neck
140.8one shot
140.8one shot
140.8one shot
70.42 shots
56.32 shots
Upper torso×2.64 · Chest
116.2one shot
81.32 shots
69.72 shots
58.12 shots
46.53 shots
Mid torso×1.9333 · Abdo
85.12 shots
59.52 shots
512 shots
42.53 shots
343 shots
Lower torso×1.836635 · Gut
80.82 shots
56.62 shots
48.53 shots
40.43 shots
32.34 shots
Pelvis×1.55997 · Pelvis
68.62 shots
68.62 shots
68.62 shots
68.62 shots
27.54 shots
Upper arm×0.8999999999999999 · Upper
39.63 shots
39.63 shots
39.63 shots
39.63 shots
15.87 shots
Forearm×0.75 · Fore
334 shots
334 shots
334 shots
334 shots
334 shots
Hand×0.44999999999999996 · Hand
19.86 shots
19.86 shots
19.86 shots
19.86 shots
19.86 shots
Thigh×0.8999999999999999 · Thigh
39.63 shots
39.63 shots
39.63 shots
39.63 shots
39.63 shots
Calf×0.75 · Calf
334 shots
334 shots
334 shots
334 shots
334 shots
Foot×0.44999999999999996 · Foot
19.86 shots
19.86 shots
19.86 shots
19.86 shots
19.86 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

No pattern
Shots in pattern
—
Random deviation
4°
Pattern reset
—

// Damage over distance

1000 M100%0 M1500 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
46 rpm
Fire modes
SemiAutomatic
Accuracy
0.56 mrad
Muzzle velocity
830 m/s
Effective range
1000 m
Zeroing
—
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.