Melee damage increase
Sans effetIncrease the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
29 talents, disposés comme le jeu les dispose. 17 d’entre eux ont un effet dans la version actuelle, dont 16 avec des valeurs lues sur une courbe ; les 12 autres ne sont encore qu’un nom et une description.
Les noms et les descriptions sont ceux du jeu, notes de travail comprises. Ils restent en anglais : le jeu ne les a pas encore traduits. Les effets sont lus dans les tables qui les appliquent : quel attribut bouge, et de combien à chaque niveau.
Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Unlocks the ability to bash through doors by sprinting into them.
Skill.DoorBreachIncrease throw strength when throwing grenades, allowing for a higher potential maximum distance.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the amount that movement is negatively affected by inventory weight.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the effect that receiving damage has on your focus-time.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the severity of the suppresion effect experienced when under fire / near an explosion.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype.
Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes.
Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes.
Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes.
Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes.
Unlocks the ability to quickly descend ladders by sliding down them.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Increases the speed a player sprints when they have their fists out.
Reduces the time it takes to recover tac-sprint stamina.
Reduces the time it takes to perform vaults at all heights.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Tac-sprint stamina recovery is faster when player is crouched or proned.
Increased duration of tac-swimming before it runs out.
Aucune table d’effets ne pointe vers ce talent dans la version actuelle.
Increases the base speed a player moves when they are in crouch & prone.
Increased duration of tac-sprint before it runs out.