Melee damage increase
Sin efectoIncrease the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
29 habilidades, dispuestas como las dispone el juego. 17 de ellas tienen un efecto en la versión actual, 16 con valores leídos de una curva; las 12 restantes son por ahora solo un nombre y una descripción.
Los nombres y las descripciones son los del juego, notas de trabajo incluidas. Siguen en inglés: el juego aún no los ha traducido. Los efectos se leen en las tablas que los aplican: qué atributo cambia y cuánto en cada nivel.
Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Unlocks the ability to bash through doors by sprinting into them.
Skill.DoorBreachIncrease throw strength when throwing grenades, allowing for a higher potential maximum distance.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount that movement is negatively affected by inventory weight.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the effect that receiving damage has on your focus-time.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the severity of the suppresion effect experienced when under fire / near an explosion.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype.
Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes.
Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes.
Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes.
Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes.
Unlocks the ability to quickly descend ladders by sliding down them.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Increases the speed a player sprints when they have their fists out.
Reduces the time it takes to recover tac-sprint stamina.
Reduces the time it takes to perform vaults at all heights.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Tac-sprint stamina recovery is faster when player is crouched or proned.
Increased duration of tac-swimming before it runs out.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Increases the base speed a player moves when they are in crouch & prone.
Increased duration of tac-sprint before it runs out.