Increased time to be spotted
Valores leídosIncreases the time it takes for you to be successfully spotted by an enemy player.
28 habilidades, dispuestas como las dispone el juego. 17 de ellas tienen un efecto en la versión actual, 14 con valores leídos de una curva; las 11 restantes son por ahora solo un nombre y una descripción.
Los nombres y las descripciones son los del juego, notas de trabajo incluidas. Siguen en inglés: el juego aún no los ha traducido. Los efectos se leen en las tablas que los aplican: qué atributo cambia y cuánto en cada nivel.
Increases the time it takes for you to be successfully spotted by an enemy player.
Unlock the ability to spot enemy buildables, fortifications and deployables.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces how visible you are on enemies infrared sights when people are looking at you. (not completely invisible, just heavily reduced to make it harder to see you) This is a one time unlock, not different percentages.
Reduces the time it takes to 'zoom in' on scopes that have magnification.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the time it takes to rechamber a bullet when using bolt action rifles.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Increases the duration that enemies remain spotted when you have personally spotted them.
Downing an enemy player with any weapon in the 'sniper rifle' platform with replenish your focus. (one time unlock)
Skill.SniperKillFocusRefreshReduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'sniper rifle' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'sniper rifle' archetype.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'sniper rifle' archetype.
Reduces the time it takes to reload. Specifically with weapons within the 'sniper rifle' archetype.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapon in both Sniper rifle and Marksman archetypes.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount of time it takes to switch TO any weapons within the Sniper Rifle & Marksman archetypes.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'marksman' archetypes.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'marksman' archetypes.
Reduces the time it takes to enter ADS, specifically with weapons within the 'marksman' archetypes.
Reduces the time it takes to reload. Specifically with weapons within the 'marksman' archetypes.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'marksman' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'marksman' archetypes.
Increases the amount of damage you do with melee attacks, specifically when you hit an enemy from behind. This includes fists, melee weapons and weapon 'bashing'.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Reduces the amount of time it takes to switch TO any weapons within the sidearm archetype.
Increases the amount of time you are able to "hold breath" with a weapon before it runs out.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Unlock the ability to 'lockpick' enemy locked vehicles, buildables and fortifications.
Skill.LockpickingReduces the time it takes for the 'steady aim' effect to complete when you hold your breath with a weapon.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Unlocks the ability to perform all interactions that make noise quieter.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.
Unlocks the ability to eavesdrop nearby enemy squad chats.
Ninguna tabla de efectos apunta a esta habilidad en la versión actual.