Wardogs Loadout
// Player skills

Recon skill tree

28 skills, laid out the way the game lays them out. 17 of them have an effect in the current build, 14 with values read from a curve; the other 11 are a name and a description so far.

Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.

All 28 Recon skills

Increased time to be spotted

Values in files

Increases the time it takes for you to be successfully spotted by an enemy player.

Spotted timeLv 2×1.2+20 %Lv 4×1.4+40 %

Spot enemy buildables & deployables

No effect yet

Unlock the ability to spot enemy buildables, fortifications and deployables.

No effect table points to this skill in the current build.

Infrared visibility reduction

Fixed value

Reduces how visible you are on enemies infrared sights when people are looking at you. (not completely invisible, just heavily reduced to make it harder to see you) This is a one time unlock, not different percentages.

Custom depth stencil valueSet to2default 1

Magnification speed improvement

No effect yet

Reduces the time it takes to 'zoom in' on scopes that have magnification.

No effect table points to this skill in the current build.

Bolt action rechambering speed improvement

No effect yet

Reduces the time it takes to rechamber a bullet when using bolt action rifles.

No effect table points to this skill in the current build.

Increased 'enemy spotted' duration

Values in files

Increases the duration that enemies remain spotted when you have personally spotted them.

Spotting durationLv 2×1.2+20 %Lv 4×1.4+40 %

Sniper Rifle kill replenishes focus

Unlock

Downing an enemy player with any weapon in the 'sniper rifle' platform with replenish your focus. (one time unlock)

Grants an abilitySkill.SniperKillFocusRefresh

Ready-to-fire speed improvement (Sniper Rifle Archetype)

Values in files

Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'sniper rifle' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (Sniper Rifle Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'sniper rifle' archetype.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (Sniper Rifle Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'sniper rifle' archetype.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (Sniper Rifle Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons within the 'sniper rifle' archetype.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (Sniper Rifle Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'sniper rifle' archetype.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload speed improvement (Sniper Rifle Archetype)

No effect yet

Reduces the time it takes to reload. Specifically with weapons within the 'sniper rifle' archetype.

No effect table points to this skill in the current build.

Reduced shooting penalty on focus-time (Sniper Rifle & Marksman Archetypes)

No effect yet

Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapon in both Sniper rifle and Marksman archetypes.

No effect table points to this skill in the current build.

Weapon-switch speed improvement (Sniper Rifle & Marksman Archetypes)

Values in files

Reduces the amount of time it takes to switch TO any weapons within the Sniper Rifle & Marksman archetypes.

Equip speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (Marksman Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'marksman' archetypes.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (Marksman Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons within the 'marksman' archetypes.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (Marksman Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'marksman' archetypes.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload speed improvement (Marksman Archetype)

No effect yet

Reduces the time it takes to reload. Specifically with weapons within the 'marksman' archetypes.

No effect table points to this skill in the current build.

Ready-to-fire speed improvement (Marksman Archetype)

Values in files

Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'marksman' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (Marksman Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'marksman' archetypes.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Increased melee damage from behind

No effect yet

Increases the amount of damage you do with melee attacks, specifically when you hit an enemy from behind. This includes fists, melee weapons and weapon 'bashing'.

No effect table points to this skill in the current build.

Weapon-switch speed improvement (Sidearms Archetype).

Values in files

Reduces the amount of time it takes to switch TO any weapons within the sidearm archetype.

Equip speedLv 2×1.2+20 %Lv 4×1.4+40 %

Increased focus-time duration

No effect yet

Increases the amount of time you are able to "hold breath" with a weapon before it runs out.

No effect table points to this skill in the current build.

Lockpicking

Unlock

Unlock the ability to 'lockpick' enemy locked vehicles, buildables and fortifications.

Grants an abilitySkill.Lockpicking

Focus-time steady aim speed improvement

No effect yet

Reduces the time it takes for the 'steady aim' effect to complete when you hold your breath with a weapon.

No effect table points to this skill in the current build.

Quieter interactions

No effect yet

Unlocks the ability to perform all interactions that make noise quieter.

No effect table points to this skill in the current build.

Hear nearby squad chat

No effect yet

Unlocks the ability to eavesdrop nearby enemy squad chats.

No effect table points to this skill in the current build.

// What the files leave out

Cost
The files declare a Recon skill point, a currency of its own, but no table says what a skill costs in it, nor how many points a level of Recon gives.
Levels
A curve gives a value per level, but how many levels a skill will have is set elsewhere. The cards show each key the curve holds and stop there.
Order
Which skills open which is not in the files. The tree shows where each skill sits and draws no links between them, because any link would be a guess.
Final values
Every value in this tree follows one of 2 curves: ×0.8, ×0.7 and ×0.6 at levels 2, 3 and 4 (8 skills); ×1.2 and ×1.4 at levels 2 and 4 (6 skills). Unrelated attributes moving by the same steps reads as tuning still in progress.