Refueling speed improvement
No effect yetReduces the time it takes to refuel vehicles.
No effect table points to this skill in the current build.
27 skills, laid out the way the game lays them out. 12 of them have an effect in the current build, 12 with values read from a curve; the other 15 are a name and a description so far.
Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.
Reduces the time it takes to refuel vehicles.
No effect table points to this skill in the current build.
Reduces the time it takes to repair damaged vehicles.
No effect table points to this skill in the current build.
Unlocks the ability to pick up and throw back enemy grenades that have been thrown at you and have landed on the floor.
No effect table points to this skill in the current build.
Reduces the amount of damage that your explosives do to teammates. This includes explosives from launchers, grenades & deployables.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to reload weapons within the 'launcher' archetype.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to combine mags in your inventory.
No effect table points to this skill in the current build.
Unlocks Increased effective range of the C4's detonator. (Can detonate C4s from further away). This is a one time unlock.
Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'LMG' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'LMG' archetype.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'LMG' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'LMG' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'LMG' archetype.
Reduces the amount of time it takes to reload weapons within the 'LMG' archetype.
No effect table points to this skill in the current build.
Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both LMG and shotgun archetypes.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to switch TO any weapons within the LMG and shotgun archetypes.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'shotgun' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'shotgun' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'shotgun' archetype.
Reduces the time it takes to reload. Specifically with weapons within the 'shotgun' archetype.
No effect table points to this skill in the current build.
Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'shotgun' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'shotgun' archetype.
Reduces the amount of time it takes to deploy deployable equipment.
No effect table points to this skill in the current build.
Increases the amount of durability your repair tools have when you are using them. This should affect all repair tools.
No effect table points to this skill in the current build.
Reduces the amount of resources that are used per hit of building.
No effect table points to this skill in the current build.
Increases the amount of damage it takes to destroy buildables that YOU have built.
No effect table points to this skill in the current build.
Unlocks the ability to build things with the medium hammer that you would normally need the heavy hammer to build.
No effect table points to this skill in the current build.
Unlocks the ability to build things with the small hammer that you would normally need the medium or heavy hammer to build.
No effect table points to this skill in the current build.