Wardogs Loadout
// Player skills

Support skill tree

27 skills, laid out the way the game lays them out. 12 of them have an effect in the current build, 12 with values read from a curve; the other 15 are a name and a description so far.

Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.

All 27 Support skills

Refueling speed improvement

No effect yet

Reduces the time it takes to refuel vehicles.

No effect table points to this skill in the current build.

Repair speed improvement

No effect yet

Reduces the time it takes to repair damaged vehicles.

No effect table points to this skill in the current build.

Throw back grenades

No effect yet

Unlocks the ability to pick up and throw back enemy grenades that have been thrown at you and have landed on the floor.

No effect table points to this skill in the current build.

Explosives do less damage to teammates

No effect yet

Reduces the amount of damage that your explosives do to teammates. This includes explosives from launchers, grenades & deployables.

No effect table points to this skill in the current build.

Reload speed improvement (Launchers Archetype)

No effect yet

Reduces the amount of time it takes to reload weapons within the 'launcher' archetype.

No effect table points to this skill in the current build.

Combining mags' speed improvement

No effect yet

Reduces the amount of time it takes to combine mags in your inventory.

No effect table points to this skill in the current build.

Increased detonator range

Values in files

Unlocks Increased effective range of the C4's detonator. (Can detonate C4s from further away). This is a one time unlock.

Detonator rangeLv 2×1.2+20 %Lv 4×1.4+40 %

Ready-to-fire speed improvement (LMG Archetype)

Values in files

Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'LMG' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (LMG Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'LMG' archetype.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (LMG Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'LMG' archetype.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (LMG Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons within the 'LMG' archetype.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (LMG Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'LMG' archetype.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload speed improvement ('LMG' Archetype)

No effect yet

Reduces the amount of time it takes to reload weapons within the 'LMG' archetype.

No effect table points to this skill in the current build.

Reduced shooting penalty on focus-time (LMG & Shotgun Archetypes)

No effect yet

Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both LMG and shotgun archetypes.

No effect table points to this skill in the current build.

Weapon-switch speed improvement (LMG & Shotgun Archetypes)

Values in files

Reduces the amount of time it takes to switch TO any weapons within the LMG and shotgun archetypes.

Equip speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (Shotgun Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'shotgun' archetype.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (Shotgun Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons within the 'shotgun' archetype.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (Shotgun Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'shotgun' archetype.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload speed improvement (Shotgun Archetype)

No effect yet

Reduces the time it takes to reload. Specifically with weapons within the 'shotgun' archetype.

No effect table points to this skill in the current build.

Ready-to-fire speed improvement (Shotgun Archetype)

Values in files

Reduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'shotgun' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (Shotgun Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'shotgun' archetype.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Equipment deployment speed improvement

No effect yet

Reduces the amount of time it takes to deploy deployable equipment.

No effect table points to this skill in the current build.

Increased repair tool durability

No effect yet

Increases the amount of durability your repair tools have when you are using them. This should affect all repair tools.

No effect table points to this skill in the current build.

Less resource use per hit

No effect yet

Reduces the amount of resources that are used per hit of building.

No effect table points to this skill in the current build.

Increased buildables durability

No effect yet

Increases the amount of damage it takes to destroy buildables that YOU have built.

No effect table points to this skill in the current build.

Build anything with medium hammers

No effect yet

Unlocks the ability to build things with the medium hammer that you would normally need the heavy hammer to build.

No effect table points to this skill in the current build.

Build anything with small hammers

No effect yet

Unlocks the ability to build things with the small hammer that you would normally need the medium or heavy hammer to build.

No effect table points to this skill in the current build.

// What the files leave out

Cost
The files declare a Support skill point, a currency of its own, but no table says what a skill costs in it, nor how many points a level of Support gives.
Levels
A curve gives a value per level, but how many levels a skill will have is set elsewhere. The cards show each key the curve holds and stop there.
Order
Which skills open which is not in the files. The tree shows where each skill sits and draws no links between them, because any link would be a guess.
Final values
Every value in this tree follows one of 2 curves: ×0.8, ×0.7 and ×0.6 at levels 2, 3 and 4 (8 skills); ×1.2 and ×1.4 at levels 2 and 4 (4 skills). Unrelated attributes moving by the same steps reads as tuning still in progress.