Wardogs Loadout
// Player skills

Assault skill tree

29 skills, laid out the way the game lays them out. 17 of them have an effect in the current build, 16 with values read from a curve; the other 12 are a name and a description so far.

Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.

All 29 Assault skills

Melee damage increase

No effect yet

Increase the damage dealt by the player's melee attacks. This includes fists, melee weapons and weapon 'bashing'.

No effect table points to this skill in the current build.

Melee speed improvement

No effect yet

Reduce the time it takes for players to complete a melee attack. This includes fists, melee weapons and weapon 'bashing'.

No effect table points to this skill in the current build.

Sprint-breach through doors

Unlock

Unlocks the ability to bash through doors by sprinting into them.

Grants an abilitySkill.DoorBreach

Increased grenade throw strength

No effect yet

Increase throw strength when throwing grenades, allowing for a higher potential maximum distance.

No effect table points to this skill in the current build.

Reduced weight-related movement penalty

No effect yet

Reduces the amount that movement is negatively affected by inventory weight.

No effect table points to this skill in the current build.

Reduced effect of received damage on focus-reduction

No effect yet

Reduces the effect that receiving damage has on your focus-time.

No effect table points to this skill in the current build.

Reduced suppresion effect

No effect yet

Reduces the severity of the suppresion effect experienced when under fire / near an explosion.

No effect table points to this skill in the current build.

Ready-to-fire speed improvement (Assault Archetype)

Values in files

Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'assault' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (Assault Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'assault' archetype.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (Assault Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'assault' archetype.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (Assault Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons under the 'assault' archetype.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (Assault Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'assault' archetype.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload Speed Improvement (Assault Archetype)

No effect yet

Reduces the time it takes to reload. Specifically with weapons within the 'assault' archetype.

No effect table points to this skill in the current build.

Reduced shooting penalty on focus-time (Assault & SMG Archetypes)

No effect yet

Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapons in both Assault & SMG archetypes.

No effect table points to this skill in the current build.

Weapon-switch speed improvement (Assault & SMG Archetypes)

Values in files

Reduces the amount of time it takes to switch TO any weapon in the assault & SMG archetypes.

Equip speedLv 2×1.2+20 %Lv 4×1.4+40 %

Horizontal recoil reduction (SMG Archetype)

Values in files

Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'SMG' archetypes.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Vertical recoil reduction (SMG Archetype)

Values in files

Reduces the amount of vertical recoil a player experiences when firing weapons under the 'SMG' archetypes.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Time-to-ADS speed improvement (SMG Archetype)

Values in files

Reduces the time it takes to enter ADS, specifically with weapons within the 'SMG' archetypes.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reload Speed Improvement (SMG Archetype)

No effect yet

Reduces the time it takes to reload. Specifically with weapons within the 'SMG' archetypes.

No effect table points to this skill in the current build.

Ready-to-fire speed improvement (SMG Archetype)

Values in files

Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'SMG' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).

Ready-to-fire play rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

ADS movement speed improvement (SMG Archetype)

Values in files

Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'SMG' archetypes.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Fast-descend down ladders

No effect yet

Unlocks the ability to quickly descend ladders by sliding down them.

No effect table points to this skill in the current build.

Unarmed sprint speed improvement

Values in files

Increases the speed a player sprints when they have their fists out.

Sprint speedLv 2×1.2+20 %Lv 4×1.4+40 %
Tactical sprint speedLv 2×1.2+20 %Lv 4×1.4+40 %

Tac-sprint recovery time improvement

Values in files

Reduces the time it takes to recover tac-sprint stamina.

Stamina regen per secondLv 2×1.2+20 %Lv 4×1.4+40 %

Faster vault speed

No effect yet

Reduces the time it takes to perform vaults at all heights.

No effect table points to this skill in the current build.

Faster Tac-sprint stamina regen whilst crouched/proned

Values in files

Tac-sprint stamina recovery is faster when player is crouched or proned.

Stamina regen per secondLv 2×1.2+20 %Lv 4×1.4+40 %

Tac-swim duration

No effect yet

Increased duration of tac-swimming before it runs out.

No effect table points to this skill in the current build.

Crouch/prone movement speed improvements

Values in files

Increases the base speed a player moves when they are in crouch & prone.

Max speedLv 2×1.2+20 %Lv 4×1.4+40 %

Tac-sprint duration

Values in files

Increased duration of tac-sprint before it runs out.

Tactical sprint stamina usageLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

// What the files leave out

Cost
The files declare a Assault skill point, a currency of its own, but no table says what a skill costs in it, nor how many points a level of Assault gives.
Levels
A curve gives a value per level, but how many levels a skill will have is set elsewhere. The cards show each key the curve holds and stop there.
Order
Which skills open which is not in the files. The tree shows where each skill sits and draws no links between them, because any link would be a guess.
Final values
Every value in this tree follows one of 2 curves: ×0.8, ×0.7 and ×0.6 at levels 2, 3 and 4 (9 skills); ×1.2 and ×1.4 at levels 2 and 4 (7 skills). Unrelated attributes moving by the same steps reads as tuning still in progress.