Increased time to be spotted
Values in filesIncreases the time it takes for you to be successfully spotted by an enemy player.
28 skills, laid out the way the game lays them out. 17 of them have an effect in the current build, 14 with values read from a curve; the other 11 are a name and a description so far.
Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.
Increases the time it takes for you to be successfully spotted by an enemy player.
Unlock the ability to spot enemy buildables, fortifications and deployables.
No effect table points to this skill in the current build.
Reduces how visible you are on enemies infrared sights when people are looking at you. (not completely invisible, just heavily reduced to make it harder to see you) This is a one time unlock, not different percentages.
Reduces the time it takes to 'zoom in' on scopes that have magnification.
No effect table points to this skill in the current build.
Reduces the time it takes to rechamber a bullet when using bolt action rifles.
No effect table points to this skill in the current build.
Increases the duration that enemies remain spotted when you have personally spotted them.
Downing an enemy player with any weapon in the 'sniper rifle' platform with replenish your focus. (one time unlock)
Skill.SniperKillFocusRefreshReduces the time it takes for your weapon to come up after certain actions, specifically with weapons that fall under the 'sniper rifle' archetype (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'sniper rifle' archetype.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'sniper rifle' archetype.
Reduces the time it takes to enter ADS, specifically with weapons within the 'sniper rifle' archetype.
Reduces the time it takes to reload. Specifically with weapons within the 'sniper rifle' archetype.
No effect table points to this skill in the current build.
Reduces the amount of focus-time penalty the player experiences when they shoot their weapon whilst holding their breath. This should apply to weapon in both Sniper rifle and Marksman archetypes.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to switch TO any weapons within the Sniper Rifle & Marksman archetypes.
Reduces the amount of horizontal recoil a player experiences when firing weapons within the 'marksman' archetypes.
Reduces the amount of vertical recoil a player experiences when firing weapons within the 'marksman' archetypes.
Reduces the time it takes to enter ADS, specifically with weapons within the 'marksman' archetypes.
Reduces the time it takes to reload. Specifically with weapons within the 'marksman' archetypes.
No effect table points to this skill in the current build.
Reduces the time it takes for your gun to come up after certain actions, specifically with weapons that fall under the 'marksman' archetypes (eg. Sprinting, dismounting ladder, exiting vault, etc).
Increases the speed a player can move whilst aiming down sights, specifically with weapons within the 'marksman' archetypes.
Increases the amount of damage you do with melee attacks, specifically when you hit an enemy from behind. This includes fists, melee weapons and weapon 'bashing'.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to switch TO any weapons within the sidearm archetype.
Increases the amount of time you are able to "hold breath" with a weapon before it runs out.
No effect table points to this skill in the current build.
Unlock the ability to 'lockpick' enemy locked vehicles, buildables and fortifications.
Skill.LockpickingReduces the time it takes for the 'steady aim' effect to complete when you hold your breath with a weapon.
No effect table points to this skill in the current build.
Unlocks the ability to perform all interactions that make noise quieter.
No effect table points to this skill in the current build.
Unlocks the ability to eavesdrop nearby enemy squad chats.
No effect table points to this skill in the current build.