Wardogs Loadout
// Player skills

Driver skill tree

12 skills, laid out the way the game lays them out. 6 of them have an effect in the current build, 6 with values read from a curve; the other 6 are a name and a description so far.

Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.

All 12 Driver skills

Horizontal recoil reduction (Mounted MG - Ground Vehicles)

Values in files

Reduces horizontal recoil experienced when firing a mounted MG on a ground vehicle.

Horizontal recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Impact damage reduction (Ground Vehicles)

Values in files

Reduces the amount of damage your ground vehicle receives from impacting with objects & landscape in the world (when you are driver).

Impact reduction multiplierLv 20.8Lv 30.7Lv 40.6

Can autorepair at petrol stations (Ground Vehicles)

No effect yet

Unlocks the ability to auto repair ground vehicles at a petrol station.

No effect table points to this skill in the current build.

Spawnzone Repairing speed improvement (Ground Vehicles)

No effect yet

Reduces the amount of time it takes to repair a ground vehicle in the spawnzone.

No effect table points to this skill in the current build.

Reload speed improvement (Mounted MG - Ground Vehicles)

No effect yet

Reduces the amount of time it takes to reload the mounted MG's on ground vehicles.

No effect table points to this skill in the current build.

Engine turn on speed improvement

No effect yet

Reduces the time it takes to turn the engine on in ground vehicles.

No effect table points to this skill in the current build.

Increased supply crate durability (Ground Vehicles)

Values in files

Increases the amount of damage a supply crate can take before it is destroyed (when the supply crate is dropped by you as a driver)

HealthLv 2×1.2+20 %Lv 4×1.4+40 %

Fuel usage rate reduction (Ground Vehicles)

Values in files

Reduces the usage of fuel when driving ground vehicles, providing a longer fuel time.

Fuel usage reduction multiplierLv 20.8Lv 30.7Lv 40.6

Time-to-ADS speed improvement (Mounted MG - Ground Vehicles)

Values in files

Reduces the amount of time it takes to enter ADS whilst using any mounted MG's on ground vehicles.

Aim timeLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Petrol station refueling speed improvement (Ground Vehicles)

No effect yet

Reduces the amount of time it takes to refuel a ground vehicle at a petrol station.

No effect table points to this skill in the current build.

Vertical recoil reduction (Mounted MG - Ground Vehicles)

Values in files

Reduces vertical recoil experienced when firing a mounted MG on a ground vehicle.

Vertical recoilLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Spawnzone refueling speed improvement (Ground Vehicles)

No effect yet

Reduces the amount of time it takes to refuel a ground vehicle in the spawnzone.

No effect table points to this skill in the current build.

// What the files leave out

Cost
The files declare a Driver skill point, a currency of its own, but no table says what a skill costs in it, nor how many points a level of Driver gives.
Levels
A curve gives a value per level, but how many levels a skill will have is set elsewhere. The cards show each key the curve holds and stop there.
Order
Which skills open which is not in the files. The tree shows where each skill sits and draws no links between them, because any link would be a guess.
Final values
Every value in this tree follows one of 2 curves: ×0.8, ×0.7 and ×0.6 at levels 2, 3 and 4 (5 skills); ×1.2 and ×1.4 at levels 2 and 4 (1 skill). Unrelated attributes moving by the same steps reads as tuning still in progress.