Wardogs Loadout
// Player skills

Medic skill tree

23 skills, laid out the way the game lays them out. 4 of them have an effect in the current build, 4 with values read from a curve; the other 19 are a name and a description so far.

Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.

All 23 Medic skills

Reduced suppression effect

No effect yet

Reduces the severity of the suppression effect experienced when enemies are firing at you.

No effect table points to this skill in the current build.

Faster healing whilst suppressed

No effect yet

Reduces the amount of time it takes to heal a teammate whilst you are experiencing the suppressed effect from enemy fire.

No effect table points to this skill in the current build.

Reduced flash/stun effect duration

No effect yet

Reduces the duration of the effects received from flash & stun grenades.

No effect table points to this skill in the current build.

Medic bag (additional slots for medical items)

No effect yet

Unlocks the ability to purchase a medic bag, which provides additional slots specifically for medical items.

No effect table points to this skill in the current build.

Reduced fall damage

No effect yet

Reduces the amount of fall damage you take.

No effect table points to this skill in the current build.

Medkits have more uses

Values in files

Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).

Usage rateLv 2×0.8−20 %Lv 3×0.7−30 %Lv 4×0.6−40 %

Reduced weight-penalty for medical items

No effect yet

Reduces the amount of weight-penalty that is given from carrying medical items specifically.

No effect table points to this skill in the current build.

Item-switch speed improvement (Medical Archetype)

Values in files

Reduces the amount of time it takes to switch TO any items / equipment within the 'medical' archetype.

Equip speedLv 2×1.2+20 %Lv 4×1.4+40 %

Self-healing speed improvement

No effect yet

Reduces the amount of time it takes to heal yourself with all medical items.

No effect table points to this skill in the current build.

Teammate healing speed improvement

No effect yet

Reduces the amount of time it takes to heal teammates with all medical items.

No effect table points to this skill in the current build.

Increased teammate buff duration

No effect yet

Increases the amount of time a buff is active on a teammate you have buffed.

No effect table points to this skill in the current build.

Buff application speed improvement

No effect yet

Reduces the amount of time it takes to apply buffs to self AND teammates.

No effect table points to this skill in the current build.

Drag speed improvement

No effect yet

Increases the speed that you can move when you are dragging another player.

No effect table points to this skill in the current build.

Increased self buff duration

No effect yet

Increases the amount of time a buff is active after you have self-buffed.

No effect table points to this skill in the current build.

Increased health after base reviving someone

No effect yet

Increases the amount of health a teammate revives with after you have revived them using the base-revive (no equipment, just bare hands).

No effect table points to this skill in the current build.

Base revive speed improvement

No effect yet

Reduces the time it takes to 'base-revive' a teammate. (no equipment, just bare hands).

No effect table points to this skill in the current build.

Increased charges per battery

No effect yet

Increases the amount of charges per battery when you are using a defib. (One time unlock).

No effect table points to this skill in the current build.

Take less damage whilst reviving teammate

No effect yet

Reduces the amount of incoming damage whilst you are reviving a teammate.

No effect table points to this skill in the current build.

Increased bleedout timer

No effect yet

Increases the amount of time you have before you bleed out when you are in a downed state.

No effect table points to this skill in the current build.

Defib charge speed improvement

No effect yet

Reduces the amount of time it takes to charge up your defib.

No effect table points to this skill in the current build.

Teammates faster after you've revived them

Values in files

After you have revived a teammate, THEY will receive a temporary increase in their sprint speed.

Sprint speed for 5 sLv 2×1.2+20 %Lv 4×1.4+40 %
Tactical sprint speed for 5 sLv 2×1.2+20 %Lv 4×1.4+40 %

Increased sprint speed after reviving teammates

Values in files

After you have revived a teammate, YOU will receive a temporary increase in your sprint speed.

Sprint speed for 5 sLv 2×1.2+20 %Lv 4×1.4+40 %
Tactical sprint speed for 5 sLv 2×1.2+20 %Lv 4×1.4+40 %

Medkits have more uses

No effect yet

Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).

No effect table points to this skill in the current build.

Not placed in the tree: the game's layout has no position for it.

// What the files leave out

Cost
The files declare a Medic skill point, a currency of its own, but no table says what a skill costs in it, nor how many points a level of Medic gives.
Levels
A curve gives a value per level, but how many levels a skill will have is set elsewhere. The cards show each key the curve holds and stop there.
Order
Which skills open which is not in the files. The tree shows where each skill sits and draws no links between them, because any link would be a guess.
Final values
Every value in this tree follows one of 2 curves: ×1.2 and ×1.4 at levels 2 and 4 (3 skills); ×0.8, ×0.7 and ×0.6 at levels 2, 3 and 4 (1 skill). Unrelated attributes moving by the same steps reads as tuning still in progress.