Reduced suppression effect
No effect yetReduces the severity of the suppression effect experienced when enemies are firing at you.
No effect table points to this skill in the current build.
23 skills, laid out the way the game lays them out. 4 of them have an effect in the current build, 4 with values read from a curve; the other 19 are a name and a description so far.
Names and descriptions are the game's own, work notes included. Effects are read from the tables that apply them: which attribute moves, and by how much at each level.
Reduces the severity of the suppression effect experienced when enemies are firing at you.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to heal a teammate whilst you are experiencing the suppressed effect from enemy fire.
No effect table points to this skill in the current build.
Reduces the duration of the effects received from flash & stun grenades.
No effect table points to this skill in the current build.
Unlocks the ability to purchase a medic bag, which provides additional slots specifically for medical items.
No effect table points to this skill in the current build.
Reduces the amount of fall damage you take.
No effect table points to this skill in the current build.
Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).
Reduces the amount of weight-penalty that is given from carrying medical items specifically.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to switch TO any items / equipment within the 'medical' archetype.
Reduces the amount of time it takes to heal yourself with all medical items.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to heal teammates with all medical items.
No effect table points to this skill in the current build.
Increases the amount of time a buff is active on a teammate you have buffed.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to apply buffs to self AND teammates.
No effect table points to this skill in the current build.
Increases the speed that you can move when you are dragging another player.
No effect table points to this skill in the current build.
Increases the amount of time a buff is active after you have self-buffed.
No effect table points to this skill in the current build.
Increases the amount of health a teammate revives with after you have revived them using the base-revive (no equipment, just bare hands).
No effect table points to this skill in the current build.
Reduces the time it takes to 'base-revive' a teammate. (no equipment, just bare hands).
No effect table points to this skill in the current build.
Increases the amount of charges per battery when you are using a defib. (One time unlock).
No effect table points to this skill in the current build.
Reduces the amount of incoming damage whilst you are reviving a teammate.
No effect table points to this skill in the current build.
Increases the amount of time you have before you bleed out when you are in a downed state.
No effect table points to this skill in the current build.
Reduces the amount of time it takes to charge up your defib.
No effect table points to this skill in the current build.
After you have revived a teammate, THEY will receive a temporary increase in their sprint speed.
After you have revived a teammate, YOU will receive a temporary increase in your sprint speed.
Increases the amount of 'uses' a medkit has before it is depleted (only when you are using it).
No effect table points to this skill in the current build.
Not placed in the tree: the game's layout has no position for it.