Wardogs Loadout
← Arsenal
// Marksman Rifle

SVD

- Semi automatic - 7.62x54mm

Caliber7.62x54mm
Fire rate480rpm
Effective800m

// Gunsmith

Attachment weight0.34 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench

Round loaded
Damage per hit24.86
Time to kill0.50s
5 shots to kill
What one round takes100 HP
Price$4 800

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.45 · Head
86.22 shots
60.42 shots
51.72 shots
43.13 shots
34.53 shots
Neck×1.8375000000000001 · Neck
64.72 shots
64.72 shots
64.72 shots
32.34 shots
25.94 shots
Upper torso×1.1770000000000003 · Chest
41.43 shots
294 shots
24.95 shots
20.75 shots
16.67 shots
Mid torso×1.18 · Abdo
41.53 shots
29.14 shots
24.95 shots
20.85 shots
16.67 shots
Lower torso×1.178 · Gut
41.53 shots
294 shots
24.95 shots
20.75 shots
16.67 shots
Pelvis×1.125 · Pelvis
39.63 shots
39.63 shots
39.63 shots
39.63 shots
15.87 shots
Upper arm×0.75 · Upper
26.44 shots
26.44 shots
26.44 shots
26.44 shots
10.610 shots
Forearm×0.625 · Fore
225 shots
225 shots
225 shots
225 shots
225 shots
Hand×0.375 · Hand
13.28 shots
13.28 shots
13.28 shots
13.28 shots
13.28 shots
Thigh×0.75 · Thigh
26.44 shots
26.44 shots
26.44 shots
26.44 shots
26.44 shots
Calf×0.625 · Calf
225 shots
225 shots
225 shots
225 shots
225 shots
Foot×0.375 · Foot
13.28 shots
13.28 shots
13.28 shots
13.28 shots
13.28 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern

9 shots
Shots in pattern
9
Random deviation
10°
Pattern reset
1.1s

// Damage over distance

800 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling

Fire rate
480 rpm
Fire modes
SemiAutomatic
Accuracy
0.45 mrad
Muzzle velocity
800 m/s
Effective range
800 m
Zeroing
100–1000 m
Aim time
—

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.