SVD
- Semi automatic - 7.62x54mm
// Gunsmith
Attachment weight0.34 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.45 · Head | 86.22 shots | 60.42 shots | 51.72 shots | 43.13 shots | 34.53 shots |
| Neck×1.8375000000000001 · Neck | 64.72 shots | 64.72 shots | 64.72 shots | 32.34 shots | 25.94 shots |
| Upper torso×1.1770000000000003 · Chest | 41.43 shots | 294 shots | 24.95 shots | 20.75 shots | 16.67 shots |
| Mid torso×1.18 · Abdo | 41.53 shots | 29.14 shots | 24.95 shots | 20.85 shots | 16.67 shots |
| Lower torso×1.178 · Gut | 41.53 shots | 294 shots | 24.95 shots | 20.75 shots | 16.67 shots |
| Pelvis×1.125 · Pelvis | 39.63 shots | 39.63 shots | 39.63 shots | 39.63 shots | 15.87 shots |
| Upper arm×0.75 · Upper | 26.44 shots | 26.44 shots | 26.44 shots | 26.44 shots | 10.610 shots |
| Forearm×0.625 · Fore | 225 shots | 225 shots | 225 shots | 225 shots | 225 shots |
| Hand×0.375 · Hand | 13.28 shots | 13.28 shots | 13.28 shots | 13.28 shots | 13.28 shots |
| Thigh×0.75 · Thigh | 26.44 shots | 26.44 shots | 26.44 shots | 26.44 shots | 26.44 shots |
| Calf×0.625 · Calf | 225 shots | 225 shots | 225 shots | 225 shots | 225 shots |
| Foot×0.375 · Foot | 13.28 shots | 13.28 shots | 13.28 shots | 13.28 shots | 13.28 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 9
- Random deviation
- 10°
- Pattern reset
- 1.1s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 480 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 0.45 mrad
- Muzzle velocity
- 800 m/s
- Effective range
- 800 m
- Zeroing
- 100–1000 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.