TCX-SPR
- Semi / Full Auto - 7.62x39mm
// Gunsmith
Attachment weight0.84 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.35 · Head | 70.32 shots | 49.23 shots | 42.23 shots | 35.23 shots | 28.14 shots |
| Neck×1.7625000000000002 · Neck | 52.72 shots | 52.72 shots | 52.72 shots | 26.44 shots | 21.15 shots |
| Upper torso×0.9735000000000001 · Chest | 29.14 shots | 20.45 shots | 17.56 shots | 14.67 shots | 11.79 shots |
| Mid torso×0.97 · Abdo | 294 shots | 20.35 shots | 17.46 shots | 14.57 shots | 11.69 shots |
| Lower torso×0.9215 · Gut | 27.64 shots | 19.36 shots | 16.57 shots | 13.88 shots | 1110 shots |
| Pelvis×0.9 · Pelvis | 26.94 shots | 26.94 shots | 26.94 shots | 26.94 shots | 10.810 shots |
| Upper arm×0.54 · Upper | 16.27 shots | 16.27 shots | 16.27 shots | 16.27 shots | 6.516 shots |
| Forearm×0.45 · Fore | 13.58 shots | 13.58 shots | 13.58 shots | 13.58 shots | 13.58 shots |
| Hand×0.27 · Hand | 8.113 shots | 8.113 shots | 8.113 shots | 8.113 shots | 8.113 shots |
| Thigh×0.54 · Thigh | 16.27 shots | 16.27 shots | 16.27 shots | 16.27 shots | 16.27 shots |
| Calf×0.45 · Calf | 13.58 shots | 13.58 shots | 13.58 shots | 13.58 shots | 13.58 shots |
| Foot×0.27 · Foot | 8.113 shots | 8.113 shots | 8.113 shots | 8.113 shots | 8.113 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 30
- Random deviation
- 14°
- Pattern reset
- —
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 800 rpm
- Fire modes
- Automatic / SemiAutomatic
- Accuracy
- 0.58 mrad
- Muzzle velocity
- 700 m/s
- Effective range
- 400 m
- Zeroing
- 100–200 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.