Mosin Nagant
- Bolt-action - 7.62x54mm
// Gunsmith
Attachment weight0.00 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×4.2667 · Head | 187.7one shot | 131.4one shot | 112.6one shot | 93.92 shots | 75.12 shots |
| Neck×3.200025 · Neck | 140.8one shot | 140.8one shot | 140.8one shot | 70.42 shots | 56.32 shots |
| Upper torso×2.64 · Chest | 116.2one shot | 81.32 shots | 69.72 shots | 58.12 shots | 46.53 shots |
| Mid torso×1.9333 · Abdo | 85.12 shots | 59.52 shots | 512 shots | 42.53 shots | 343 shots |
| Lower torso×1.836635 · Gut | 80.82 shots | 56.62 shots | 48.53 shots | 40.43 shots | 32.34 shots |
| Pelvis×1.55997 · Pelvis | 68.62 shots | 68.62 shots | 68.62 shots | 68.62 shots | 27.54 shots |
| Upper arm×0.8999999999999999 · Upper | 39.63 shots | 39.63 shots | 39.63 shots | 39.63 shots | 15.87 shots |
| Forearm×0.75 · Fore | 334 shots | 334 shots | 334 shots | 334 shots | 334 shots |
| Hand×0.44999999999999996 · Hand | 19.86 shots | 19.86 shots | 19.86 shots | 19.86 shots | 19.86 shots |
| Thigh×0.8999999999999999 · Thigh | 39.63 shots | 39.63 shots | 39.63 shots | 39.63 shots | 39.63 shots |
| Calf×0.75 · Calf | 334 shots | 334 shots | 334 shots | 334 shots | 334 shots |
| Foot×0.44999999999999996 · Foot | 19.86 shots | 19.86 shots | 19.86 shots | 19.86 shots | 19.86 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- —
- Random deviation
- 4°
- Pattern reset
- 0.2s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 46 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 0.78 mrad
- Muzzle velocity
- 865 m/s
- Effective range
- 500 m
- Zeroing
- 200–800 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.