M14
- Semi / Full Auto - .308 Win
// Gunsmith
Attachment weight0.40 kgPick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
// Test bench
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
// Damage matrix
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.45 · Head | 93.72 shots | 65.62 shots | 56.22 shots | 46.93 shots | 37.53 shots |
| Neck×1.8375000000000001 · Neck | 70.32 shots | 70.32 shots | 70.32 shots | 35.13 shots | 28.14 shots |
| Upper torso×1.1770000000000003 · Chest | 453 shots | 31.54 shots | 274 shots | 22.55 shots | 186 shots |
| Mid torso×1.18 · Abdo | 45.13 shots | 31.64 shots | 27.14 shots | 22.65 shots | 18.16 shots |
| Lower torso×1.178 · Gut | 45.13 shots | 31.54 shots | 274 shots | 22.55 shots | 186 shots |
| Pelvis×1.125 · Pelvis | 433 shots | 433 shots | 433 shots | 433 shots | 17.26 shots |
| Upper arm×0.75 · Upper | 28.74 shots | 28.74 shots | 28.74 shots | 28.74 shots | 11.59 shots |
| Forearm×0.625 · Fore | 23.95 shots | 23.95 shots | 23.95 shots | 23.95 shots | 23.95 shots |
| Hand×0.375 · Hand | 14.37 shots | 14.37 shots | 14.37 shots | 14.37 shots | 14.37 shots |
| Thigh×0.75 · Thigh | 28.74 shots | 28.74 shots | 28.74 shots | 28.74 shots | 28.74 shots |
| Calf×0.625 · Calf | 23.95 shots | 23.95 shots | 23.95 shots | 23.95 shots | 23.95 shots |
| Foot×0.375 · Foot | 14.37 shots | 14.37 shots | 14.37 shots | 14.37 shots | 14.37 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
// Recoil pattern
- Shots in pattern
- 32
- Random deviation
- 10°
- Pattern reset
- 1.1s
// Damage over distance
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
// Handling
- Fire rate
- 700 rpm
- Fire modes
- SemiAutomatic / Automatic
- Accuracy
- 0.73 mrad
- Muzzle velocity
- 853 m/s
- Effective range
- 500 m
- Zeroing
- 100–500 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.