Wardogs Loadout
Early Access
← Arsenal
// Sniper Rifle

Scout Rifle TD

- Break-action - 5.56x45mm

Caliber5.56x45mm
Fire rate46rpm
Effective300m
// GunsmithAttachment weight0.00 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit33.26
Time to kill3.91s
4 shots to kill
What one round takes100 HP
Price$1 100

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×3.2 · Head
89.62 shots
62.72 shots
53.82 shots
40.33 shots
31.44 shots
Neck×2.4000000000000004 · Neck
67.22 shots
67.22 shots
67.22 shots
30.24 shots
23.55 shots
Upper torso×1.9800000000000002 · Chest
55.42 shots
38.83 shots
33.34 shots
24.95 shots
19.46 shots
Mid torso×1.45 · Abdo
40.63 shots
28.44 shots
24.45 shots
18.36 shots
14.28 shots
Lower torso×1.3775 · Gut
38.63 shots
274 shots
23.15 shots
17.46 shots
13.58 shots
Pelvis×1.1700000000000002 · Pelvis
32.84 shots
32.84 shots
32.84 shots
32.84 shots
11.59 shots
Upper arm×0.72 · Upper
20.25 shots
20.25 shots
20.25 shots
20.25 shots
7.115 shots
Forearm×0.6 · Fore
16.86 shots
16.86 shots
16.86 shots
16.86 shots
16.86 shots
Hand×0.36 · Hand
10.110 shots
10.110 shots
10.110 shots
10.110 shots
10.110 shots
Thigh×0.72 · Thigh
20.25 shots
20.25 shots
20.25 shots
20.25 shots
20.25 shots
Calf×0.6 · Calf
16.86 shots
16.86 shots
16.86 shots
16.86 shots
16.86 shots
Foot×0.36 · Foot
10.110 shots
10.110 shots
10.110 shots
10.110 shots
10.110 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
No pattern
Shots in pattern
Random deviation
Pattern reset
// Damage over distance
300 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
46 rpm
Fire modes
SemiAutomatic
Accuracy
1.5 mrad
Muzzle velocity
975 m/s
Effective range
300 m
Zeroing
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.