Scout Rifle TD
- Break-action - 5.56x45mm
Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×3.2 · Head | 89.62 shots | 62.72 shots | 53.82 shots | 40.33 shots | 31.44 shots |
| Neck×2.4000000000000004 · Neck | 67.22 shots | 67.22 shots | 67.22 shots | 30.24 shots | 23.55 shots |
| Upper torso×1.9800000000000002 · Chest | 55.42 shots | 38.83 shots | 33.34 shots | 24.95 shots | 19.46 shots |
| Mid torso×1.45 · Abdo | 40.63 shots | 28.44 shots | 24.45 shots | 18.36 shots | 14.28 shots |
| Lower torso×1.3775 · Gut | 38.63 shots | 274 shots | 23.15 shots | 17.46 shots | 13.58 shots |
| Pelvis×1.1700000000000002 · Pelvis | 32.84 shots | 32.84 shots | 32.84 shots | 32.84 shots | 11.59 shots |
| Upper arm×0.72 · Upper | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots | 7.115 shots |
| Forearm×0.6 · Fore | 16.86 shots | 16.86 shots | 16.86 shots | 16.86 shots | 16.86 shots |
| Hand×0.36 · Hand | 10.110 shots | 10.110 shots | 10.110 shots | 10.110 shots | 10.110 shots |
| Thigh×0.72 · Thigh | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots | 20.25 shots |
| Calf×0.6 · Calf | 16.86 shots | 16.86 shots | 16.86 shots | 16.86 shots | 16.86 shots |
| Foot×0.36 · Foot | 10.110 shots | 10.110 shots | 10.110 shots | 10.110 shots | 10.110 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
- Shots in pattern
- —
- Random deviation
- 4°
- Pattern reset
- —
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
- Fire rate
- 46 rpm
- Fire modes
- SemiAutomatic
- Accuracy
- 1.5 mrad
- Muzzle velocity
- 975 m/s
- Effective range
- 300 m
- Zeroing
- —
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.