Wardogs Loadout
Early Access
← Arsenal
// Assault Rifle

Galil

Caliber5.56x45mm
Fire rate650rpm
Effective400m
// GunsmithAttachment weight0.71 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit18.48
Time to kill0.46s
6 shots to kill
What one round takes100 HP
Price$2 200

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.35 · Head
65.82 shots
46.13 shots
39.53 shots
29.64 shots
235 shots
Neck×1.7625000000000002 · Neck
49.43 shots
49.43 shots
49.43 shots
22.25 shots
17.36 shots
Upper torso×1.1 · Chest
30.84 shots
21.65 shots
18.56 shots
13.98 shots
10.810 shots
Mid torso×1 · Abdo
284 shots
19.66 shots
16.86 shots
12.68 shots
9.811 shots
Lower torso×0.95 · Gut
26.64 shots
18.66 shots
167 shots
129 shots
9.311 shots
Pelvis×0.9 · Pelvis
25.24 shots
25.24 shots
25.24 shots
25.24 shots
8.812 shots
Upper arm×0.54 · Upper
15.17 shots
15.17 shots
15.17 shots
15.17 shots
5.319 shots
Forearm×0.45 · Fore
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Hand×0.27 · Hand
7.614 shots
7.614 shots
7.614 shots
7.614 shots
7.614 shots
Thigh×0.54 · Thigh
15.17 shots
15.17 shots
15.17 shots
15.17 shots
15.17 shots
Calf×0.45 · Calf
12.68 shots
12.68 shots
12.68 shots
12.68 shots
12.68 shots
Foot×0.27 · Foot
7.614 shots
7.614 shots
7.614 shots
7.614 shots
7.614 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
30 shots
Shots in pattern
30
Random deviation
12°
Pattern reset
0.8s
// Damage over distance
400 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
650 rpm
Fire modes
Automatic / SemiAutomatic
Accuracy
0.73 mrad
Muzzle velocity
950 m/s
Effective range
400 m
Zeroing
100–400 m
Aim time
0.8s

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.