Wardogs Loadout
Early Access
← Arsenal
// Sniper Rifle

AMR 50

- Bolt-action / Magazine fed - .50 Cal

Caliber.50 Cal
Fire rate41.5rpm
Effective2000m
// GunsmithAttachment weight1.27 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit127.12
Time to killone shot
One shot to kill
What one round takes100 HP
Price$8 800

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×3.2 · Head
342.4one shot
239.7one shot
205.4one shot
154.1one shot
119.8one shot
Neck×2.4000000000000004 · Neck
256.8one shot
256.8one shot
256.8one shot
115.6one shot
89.92 shots
Upper torso×1.9800000000000002 · Chest
211.9one shot
148.3one shot
127.1one shot
95.32 shots
74.22 shots
Mid torso×1.45 · Abdo
155.2one shot
108.6one shot
93.12 shots
69.82 shots
54.32 shots
Lower torso×1.3775 · Gut
147.4one shot
103.2one shot
88.42 shots
66.32 shots
51.62 shots
Pelvis×1.1700000000000002 · Pelvis
125.2one shot
125.2one shot
125.2one shot
125.2one shot
43.83 shots
Upper arm×0.72 · Upper
772 shots
772 shots
772 shots
772 shots
274 shots
Forearm×0.6 · Fore
64.22 shots
64.22 shots
64.22 shots
64.22 shots
64.22 shots
Hand×0.36 · Hand
38.53 shots
38.53 shots
38.53 shots
38.53 shots
38.53 shots
Thigh×0.72 · Thigh
772 shots
772 shots
772 shots
772 shots
772 shots
Calf×0.6 · Calf
64.22 shots
64.22 shots
64.22 shots
64.22 shots
64.22 shots
Foot×0.36 · Foot
38.53 shots
38.53 shots
38.53 shots
38.53 shots
38.53 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
No pattern
Shots in pattern
Random deviation
Pattern reset
// Damage over distance
2000 M100%0 M2500 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
41.5 rpm
Fire modes
SemiAutomatic
Accuracy
0.11 mrad
Muzzle velocity
900 m/s
Effective range
2000 m
Zeroing
100–300 m
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.