Wardogs Loadout
Early Access
← Arsenal
// Submachine Gun

PP-19 Vityaz

- Semi / Full Auto - 9x19mm

Caliber9x19mm
Fire rate800rpm
Effective200m
// GunsmithAttachment weight0.00 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit15.25
Time to kill0.45s
7 shots to kill
What one round takes100 HP
Price$1 200

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.1 · Head
46.23 shots
32.34 shots
27.74 shots
20.85 shots
16.27 shots
Neck×1.5750000000000002 · Neck
34.73 shots
34.73 shots
34.73 shots
15.67 shots
12.19 shots
Upper torso×1.1550000000000002 · Chest
25.44 shots
17.86 shots
15.27 shots
11.49 shots
8.912 shots
Mid torso×1.05 · Abdo
23.15 shots
16.27 shots
13.98 shots
10.410 shots
8.113 shots
Lower torso×0.9974999999999999 · Gut
21.95 shots
15.47 shots
13.28 shots
9.911 shots
7.714 shots
Pelvis×0.9450000000000001 · Pelvis
20.85 shots
20.85 shots
20.85 shots
20.85 shots
7.314 shots
Upper arm×0.78 · Upper
17.26 shots
17.26 shots
17.26 shots
17.26 shots
617 shots
Forearm×0.65 · Fore
14.37 shots
14.37 shots
14.37 shots
14.37 shots
14.37 shots
Hand×0.39 · Hand
8.612 shots
8.612 shots
8.612 shots
8.612 shots
8.612 shots
Thigh×0.78 · Thigh
17.26 shots
17.26 shots
17.26 shots
17.26 shots
17.26 shots
Calf×0.65 · Calf
14.37 shots
14.37 shots
14.37 shots
14.37 shots
14.37 shots
Foot×0.39 · Foot
8.612 shots
8.612 shots
8.612 shots
8.612 shots
8.612 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
30 shots
Shots in pattern
30
Random deviation
17°
Pattern reset
0.55s
// Damage over distance
200 M100%0 M1200 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
800 rpm
Fire modes
Automatic / SemiAutomatic
Accuracy
1.3 mrad
Muzzle velocity
380 m/s
Effective range
200 m
Zeroing
100–200 m
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.