PKM
- Semi / Full Auto - 7.62x54mm
Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.
Against Level 2 body armor and a Level 2 helmet, on the upper torso.
The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.
| Band | None | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| Head×2.3 · Head | 126.5one shot | 88.52 shots | 75.92 shots | 56.92 shots | 33.24 shots |
| Neck×1.7249999999999999 · Neck | 94.92 shots | 94.92 shots | 94.92 shots | 42.73 shots | 24.95 shots |
| Upper torso×1.1550000000000002 · Chest | 63.52 shots | 44.53 shots | 38.13 shots | 28.64 shots | 22.25 shots |
| Mid torso×1.05 · Abdo | 57.82 shots | 40.43 shots | 34.73 shots | 264 shots | 20.25 shots |
| Lower torso×0.9974999999999999 · Gut | 54.92 shots | 38.43 shots | 32.94 shots | 24.75 shots | 19.26 shots |
| Pelvis×0.9 · Pelvis | 49.53 shots | 49.53 shots | 49.53 shots | 49.53 shots | 17.36 shots |
| Upper arm×0.54 · Upper | 29.74 shots | 29.74 shots | 29.74 shots | 29.74 shots | 10.410 shots |
| Forearm×0.45 · Fore | 24.85 shots | 24.85 shots | 24.85 shots | 24.85 shots | 24.85 shots |
| Hand×0.27 · Hand | 14.97 shots | 14.97 shots | 14.97 shots | 14.97 shots | 14.97 shots |
| Thigh×0.54 · Thigh | 29.74 shots | 29.74 shots | 29.74 shots | 29.74 shots | 29.74 shots |
| Calf×0.45 · Calf | 24.85 shots | 24.85 shots | 24.85 shots | 24.85 shots | 24.85 shots |
| Foot×0.27 · Foot | 14.97 shots | 14.97 shots | 14.97 shots | 14.97 shots | 14.97 shots |
A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.
- Shots in pattern
- 30
- Random deviation
- 20°
- Pattern reset
- 0.9s
Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.
- Fire rate
- —
- Fire modes
- Automatic / SemiAutomatic
- Accuracy
- 2.5 mrad
- Muzzle velocity
- 825 m/s
- Effective range
- 1000 m
- Zeroing
- 100–1000 m
- Aim time
- —
A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.