Wardogs Loadout
Early Access
← Arsenal
// Light Machine Gun

PKM

- Semi / Full Auto - 7.62x54mm

Caliber7.62x54mm
Fire raterpm
Effective1000m
// GunsmithAttachment weight3.90 kg

Pick a part and the weapon above is rebuilt with it, on the mount points the game’s own weapon rig defines. Every figure on this page follows.

// Test bench
Round loaded
Damage per hit38.12
Time to kill
3 shots to kill
What one round takes100 HP
Price$4 500

Against Level 2 body armor and a Level 2 helmet, on the upper torso.

// Damage matrix

The game gives twelve hit zones, but this weapon's table only tells 12 of them apart: the rows below are those bands, each one naming the zones it covers. Shots are counted on 100 health, so a cell reads as an outcome rather than a statistic.

BandNoneLevel 1Level 2Level 3Level 4
Head×2.3 · Head
126.5one shot
88.52 shots
75.92 shots
56.92 shots
33.24 shots
Neck×1.7249999999999999 · Neck
94.92 shots
94.92 shots
94.92 shots
42.73 shots
24.95 shots
Upper torso×1.1550000000000002 · Chest
63.52 shots
44.53 shots
38.13 shots
28.64 shots
22.25 shots
Mid torso×1.05 · Abdo
57.82 shots
40.43 shots
34.73 shots
264 shots
20.25 shots
Lower torso×0.9974999999999999 · Gut
54.92 shots
38.43 shots
32.94 shots
24.75 shots
19.26 shots
Pelvis×0.9 · Pelvis
49.53 shots
49.53 shots
49.53 shots
49.53 shots
17.36 shots
Upper arm×0.54 · Upper
29.74 shots
29.74 shots
29.74 shots
29.74 shots
10.410 shots
Forearm×0.45 · Fore
24.85 shots
24.85 shots
24.85 shots
24.85 shots
24.85 shots
Hand×0.27 · Hand
14.97 shots
14.97 shots
14.97 shots
14.97 shots
14.97 shots
Thigh×0.54 · Thigh
29.74 shots
29.74 shots
29.74 shots
29.74 shots
29.74 shots
Calf×0.45 · Calf
24.85 shots
24.85 shots
24.85 shots
24.85 shots
24.85 shots
Foot×0.27 · Foot
14.97 shots
14.97 shots
14.97 shots
14.97 shots
14.97 shots

A tier applies to both the plate and the helmet, so each column is a whole protection level. Limb bands ignore it: no armor in the game reaches them.

// Recoil pattern
30 shots
Shots in pattern
30
Random deviation
20°
Pattern reset
0.9s
// Damage over distance
1000 M100%0 M1500 M

Full damage out to the marked distance, then a linear decay. The curve is the multiplier applied to every figure above.

// Handling
Fire rate
Fire modes
Automatic / SemiAutomatic
Accuracy
2.5 mrad
Muzzle velocity
825 m/s
Effective range
1000 m
Zeroing
100–1000 m
Aim time

A dash means the value is not in the shipped files. It is left blank rather than filled with a guess.